[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b]
[b]Exotic Ideas 2 Link[/b]:
https://www.bungie.net/en/Forum/Post/191970608/0/0
Primary:
Assault rifle- No Other Choice "In dire situations, only one opinion is available"
Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken)
Scout rifle- Sword and Shield "The strength of one comes from his defence"
Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage)
Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox"
Perks are Final Round and Specialist (Hand loaded and Return to Sender)
Special:
Sniper- Doctor's Medicine "Headache? I can cure it"
Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player)
Shotgun- Surprise "Slugs make a great gift"
Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread)
Fusion rifle- Time Flux "Time moves forward with your permission"
Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies)
Heavy:
Rocket launcher- Poseidon's Wrath "A weapon worthy of a god"
Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies)
Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions"
Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies)
If you have any ideas, please leave them down below.
Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them.
[b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details.
https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0
[b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0
[b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0
[b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1
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A trio of armor pieces: Lucky Number 7 "The number Seven isn't an addiction, it's my next paycheck." Slot Machine Devil "Every pull of the arm is another chance at getting lucky" The Gambler's Gaze "He knows every move, every play, every trick in the book, yet he still relies on luck." These three pieces all have the same perks but are for different classes: 'Lucky Number 7' is a chestpiece for Warlocks. It is a black trench coat with special designs that resemble tattoos along the arms, torso and back. The most important are the three 7's at the base of the neck and the shoulders blades that are circling around a golden burning dollar sign. 'Slot Machine Devil' are gauntlets for Titans. They are a simply silver plated color with brass knuckles that have 3 red 7's plated with rubies. There is also what looks like a lever on their left shoulder with a bright red knob. 'The Gambler's Gaze' is a helmet for Hunters. The helmet itself is pretty sparse except for what appears to be a hat covering the eyes and a tiny waft of smoke coming out near the mouth. Perks: Guardian Roulette([initial perk] This will cause an algorithm to constantly run in the game cycling through Void, Solar, or Arc. When super is active whatever damage type the algorithm picks is what type your super will be and your grenade and melee abilities until the next super activation[the fundamental abilities will be the same but they will do a different damage type until the next super changes the type eg. Golden Gun doing Void damage as well as melee and grenades, Storm Trance doing Solar damage as well as melee and grenade, etc.]), Jackpot(kills with abilities and supers will have generate additional glimmer and weapons that do the same damage type will have a chance to generate extra glimmer[glimmer generation from weapons only happens after first super activation]), Winning Hand(Killing a Minion of the Darkness that did no damage to you will spawn extra glimmer depending on proximity to enemy[gain more from melee kills than shotgun kills or primary kills, or sniper kills] and have a chance to spawn an orb of light if further away from Minions of the Darkness [list is reverse here]) Advantages: Excellent for those who want to take a risk and try something new, you have a chance of changing your ability damage type, these look pretty bada** on your character especially 'Lucky Number 7', extra glimmer!!, excellent for those who are greedy or want to help friends, Disadvantages: These pieces are solely based on luck, glimmer generation from weapons only happens if weapon is the same damage type after your first super use and it doesn't happen as often, you may gain a damage type that is not useful for the situation at hand, taking no damage can be difficult in Darkness setting,