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#feedback

11/3/2015 3:07:54 AM
13

The Debate Desk: THE STATE OF THE CRUCIBLE

[b]Friendly Advice[/b]: This thread is particularly long, I advice you to skim through the topics that interest you rather than reading this top to bottom. Let me start off by saying the crucible is in the best shape of its life. Discounting Beta, this is the [u]best[/u] I've seen the crucible. But there are some things that can be improved upon and instead of going post to post addressing these different issues, I've decided to put it in one post. Topic 1:[u]Weapon balancing[/u] •[b]Pulses are a bit too strong[/b] -Now I'm not going to be one of those people that say "[i]You'd be an idiot to deny it[/i]." But it is pretty clear that pulses are the [u]best[/u] weapon class in Destiny right now and I dare someone to make an argument against that statement. Does this mean they need a [b]nerf[/b]? Not necessarily. In my opinion, while the crucible [i]would[/i] benefit from a nerf to pulses (stability or range not damage), I know they PvE players would be fairly upset if Bungie cannot distinguish between PvE and PvP. So to offset the slightly overpowered nature of these pulses, we need to [u]buff[/u] auto rifles in range, stability and impact. Hand cannons could also use a buff. •[b]Auto rifles are a bit underpowered.[/b] -Again, this statement is pretty hard to argue against. Their effective range is a weird spot where shotgunners will make [i]short[/i] work of you as well as pretty much all other primaries. The less known problem with autos is the stability, which was nerf'd in 2.0. I have a fully maxed out stability SUROS auto rifle (legendary) and it kicks far more severely than my Hawksaw that has maxed out stability. The range is an obvious problem, the damage begins its drop off at [u]ridiculous[/u] ranges. And they could use a 2-5% increase in impact (1-2+ on their impact values). •[b]Fusion rifles suck[/b] -The sad part about this one is that we [b]all[/b] know they do, but I can't think of a solution that won't make them severely overpowered. Any suggestions below would be nice. •[b]Shotguns[/b] -Shotguns [u]Topic 2:Class rebalancing[/u] •[b]Bring quiver back[/b] -Self explanatory. •[b]Sunbreakers are overpowered[/b] -[i]You knew this was coming, don't look shocked[/i]. But before you type your hate induced comment about how much of a Whiney girl I am, hear me out. Things Sunbreakers can survive: -Direct rockets -A Golden Gun shot -A direct hit to the head with any sniper not named Black Spindle -4-5 Machine gun [u]critical[/u] shots -Any grenade -A hit from a Bladedancer -Multiple seconds of being electrocuted by a Stormcaller -Shotgun hits Things a Sunbreaker can do: -One shot a Titan's bubble -Kill just about anything in one shot -Regen health -Spam hammers without much consequence in terms of value of the hammers -Kill at range and close quarters -Splash damage Counters to Sunbreakers: -Land two rockets on him -Land two GG shots on him -Team fire without dying or he will regain his health -Get a sniper headshot and another hit -Get him close enough to FoH -Hit him with a Nova Bomb -Tether -Call upon what ever God you believe in (may or may not work) Take this information how you may. •[b]Make this slight changer to Stormcaller[/b] -Bladedancer, Golden Gun, HoS these are all roaming supers; as roaming supers, they have one thing in common: [u]The more you use it, the shorter it last[/u]. What I mean by that is that if you spam the right trigger, your GG, HoS and Bladedancer [b]won't last as long[/b]. This is not true with storm caller. With storm caller, you can walk around the map holding the trigger with no restrictions to movement or damage. My suggestion is either make the super shorter the more you use it or restrict movement while holding down the trigger. It doesn't seem fair that this super can last ungodly amounts of time and all the user has to do is hold down the right trigger. Well thanks for reading! Leave comments and opinions below!

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  • Edited by War: 11/3/2015 9:51:04 PM
    1
    Sun breakers can't one shot bubble I run defender and it takes three so you're wrong, they can only survive golden gun with a solar armor buff from an armor piece. Get your facts str8

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