Well actually DLC is made so that developers have something to do after the initial game is done (however destiny very obviously had content cut from it, I'm not denying that. I mean games which are already completed and the DLC is made after that.) You see usually when a game is completed without DLC made for it afterwards, the developer of that game usually lays a lot of the people off because that developer has no way to get additional income and there's nothing those developers are doing to justify having those people around. That's why you see so many AAA company's selling DLC in this generation of games and consoles. It's sad, but that's how business works in that world.
I learned all this from the CEO of a developer in Austin called Midnight Studios who came to my intermediate Video Game Design class just to talk about the world of professional games designers just because we were all wondering what goes on for them. It was really cool but also really enlightening on the subject.
But seriously though what Bungievision did to Destiny is completely unacceptable and should have never happened; we should have gotten that content all at once.
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You shouldn't have "got" anything. It doesn't matter when or how a developer develops content. Even if that content was finished when the game released (which it obviously wasn't), it's their game and they can sell it however they want. Those leather seats in your new car were designed along with the car. Why do they cost more then? Aren't you entitled to them since you bought the car? It's obvious that developers begin working on DLC before the game releases. That's because different departments are done with a project at different times. Why lay people off when the game goes gold instead of putting them to work on DLC? That doesn't mean it was "well let's take all this content that has nothing to do with the vase story out of the game and sell it as DLC." That content was always intended as additional content. It in no way was ever part of the base game.