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originally posted in:The Rebel Squadron
originally posted in: Save The Sunbreakers !
11/4/2015 12:48:24 AM
1
Before I start, hi, my main is a Titan, and I am open for discussion, so msg me if u want. I somewhat disagree with what u said, that the Sunbreaker is OP and that is undebatable. Yes the super is the elephant in the room, but calling the Sunbreaker OP implies that the whole sub-class is OP, which is where I believe is the problem. The super is VERY strong and could use an armor nerf, that is undebatable, but it is also very demanding in the skill tree. Most of the nodes are designed to go to work during the super, some exceptions being melting point and stoke the forge (thermal vent doesn't involve super, but plays off a sunspot build, which is aimed towards the super). Now, let's say a lone Sunbro is NOT mid-super, then his gun is the most of your worries, unless u are scared of his tiny t-rex arms. Personally, I would be scared if hammer of sol, "charges faster when allies are in close proximity"(Gathering storm: Storm caller skill tree). Or worse, when it, "is active, nearby enemies take perpetual damage,"(Gathering Storm: Storm Caller skill tree). Maybe Sunbros would be a menace out of super if, "enemies damaged by your grenades chain lightning to other nearby enemies," (Greased Lightning: Storm Caller skill tree). That probably won't happen though, be kind of weird if a fire subclass used lightning, but hey, it's Bungo's call. ps: I honestly like how ppl can vent about issues on the forums ;3
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