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11/4/2015 6:39:28 PM
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I think one of the main things that makes this game seem so limited, other than the fact that they made year one irrelevant, is that there are only three characters and three character slots. But even if you play all three characters, there is no real incentive to play one over the other. Sure they have their own respective abilities, some of which may seem OP based on opinion, but in the end their abilities are the only thing that make them unique. Most of the armor and weapons, save for most exotic armor, have nothing to do with specific classes. Once a player finds a weapon or piece of armor with good perks, they will most likely copy and paste that same setup to their other characters. With the Taken King expansion, Bungie introduced the idea of class specific weapons, but no part of those weapons makes them class specific other than Bungie saying they are and locking them to specific classes. A Titan and Warlock can use a sniper just as well as a Hunter if they are good at using snipers. Imagine if there were 9 different characters, one for each subclass. Imagine how much more we could do with the characters if each subclass had specific armor and weapons. For example, a weapon for the Warlock Solar class that had a perk such as "Getting 3 rapid kills while Radiance is active increases the duration of Radiance". That is just an example, but hopefully you get the point. Plenty of other MMO's have tons of characters and gear specific to those characters because those characters are specialized to use that gear. Like in Borderlands 2, the Assassin has a sniper perk tree to increase critical damage and other effective uses while using a sniper. Other classes can still use a sniper but if you wanted the most dps on boss, you would want an Assassin that is skilled with snipers. I am not saying that Destiny should copy all these other MMO's, but it could take some elements from them. Look at how popular games like Borderlands and Skyrim are compared to Destiny. A big reason for this was the variety of gameplay offered by using different characters and classes. The only difference between classes in Destiny is that one class might be a little better at dps or crowd control than the other. I think if Destiny wants to survive in the future, they should consider things like making classes more useful. This is just my opinion though and I dont expect anyone to agree with it and I would hope that nobody takes offense to this. After all, it is just a game.
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  • I do think that we should have more than 3 character slots. It would make doing the HM raid less annoying. Didn't get drops on 1 char. Go on my doop and get some... This is probably the reason there are only 3 character slots

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  • Sounds good, but can you imagine, concerning the current state of rng and how horrid it is atm, how long it would take to gear all your nine characters to be effective and take advantage of the potential of those abilities in combination with that specific gear you're looking for?

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  • My assumption was that hunters would be sniper/precision class while warlocks were Mage archetypes and Titans tanks. Once I made a character of each I quickly found out that I use the same weapons on each toon and there wasn't a clear advantage to hearing them out differently. I tried hard to build a health leach build with the warlock using red death, and the ram but that's where the build ended. I used Obsidian mind and Bad Juju for a long time thinking of pure DPS - found synergies but they are so simple and even unnecessary that it seemed silly. Might as well have a free life with self res and forget about building a character. I tried to see the DPS advantage of using a GG Hunter for the buffs for reload and accuracy (chain of woe and gunslingers trance) but it ends there. In theory it pairs well with hand cannons, snipers and scouts but even being accurate with hand cannons and snipers will still result in you having little to no ammo. On a side note: field scout seems like something hunters (pillagers of the wastes) should have access to as a class perk or class armor perk; my two cents. The Titan is a tank in HoS. He/she can perform specific tasks and become a melee powerhouse with the help of defender but it could be taken farther with armor abilities. The fist of havoc tree has no place in the game. It isn't a build... It should become a medic or a machine gun specialist subclass where you become a walking tank. (Keep in mind I'm only considering PvE at this point) Something more specialized for the Titan subclasses would help.

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  • I agree. Destiny should have never done all subclasses available for each class, it wouldve gave characters so much more depth if we had to choose one class and a specific subclass, gave them specific perks. Wouldve had alot more variety, especially in fireteam play.

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  • I don't know about you but I sure as hell don't have time to make that many characters

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