The fun associate with this game, or any game for that matter, comes from progress. When players feel like their progress is significantly slowed and stopped completely, that is when the player base typically falls off.
Titan fall lost its player base rather quickly for that exact reason. It was an extremely fun game, but there really wasn't any reason to play it as resetting your progress (similar to prestige in COD) provided the player with nothing of significance. There was absolutely no reason to do it. (I stopped after the four time for that reason.)
Vault of glass, crotas end, kings fall may be fun the first couple of times, but no player would come back week after week and play the EXACT same content if not for the loot drops. LFG sights for crota's end and VOG are empty for that reason. (Exception to NTTE quest.)
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[spoiler]when the servers shut down, all of your progress will be lost. keep that in mind[/spoiler]
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Edited by Fridén: 11/4/2015 10:15:41 PMYou are absolutely correct. All games have a life cycle, and many of the games I have played in the past have gone the course. They were fun while it lasted, and that is all that matters. OP's point increases the longevity of the game, which is important. You need that when you intend destiny to be a 10 year project.
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My point is that once the servers shut down and your only memories of the game are about the loot drops and not about the fun you had, then you missed the best part of the game.
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Well, I typically just let go of a game once it has run it's course and move on. With that though, my point was that without rewarding loot and visual progress people tend to quit, regardless of the fun associate with the game. Especially Destiny since the content is repetitive. Raising your light level is fun (which is the goal currently), but can feel more like a grind at times.
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i get what your saying, but the idea that you need progress is what kills a game, not the lack of progress single player games are a great example of this