You are absolutely correct. All games have a life cycle, and many of the games I have played in the past have gone the course. They were fun while it lasted, and that is all that matters.
OP's point increases the longevity of the game, which is important. You need that when you intend destiny to be a 10 year project.
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My point is that once the servers shut down and your only memories of the game are about the loot drops and not about the fun you had, then you missed the best part of the game.
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Well, I typically just let go of a game once it has run it's course and move on. With that though, my point was that without rewarding loot and visual progress people tend to quit, regardless of the fun associate with the game. Especially Destiny since the content is repetitive. Raising your light level is fun (which is the goal currently), but can feel more like a grind at times.
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i get what your saying, but the idea that you need progress is what kills a game, not the lack of progress single player games are a great example of this