Well, I typically just let go of a game once it has run it's course and move on.
With that though, my point was that without rewarding loot and visual progress people tend to quit, regardless of the fun associate with the game. Especially Destiny since the content is repetitive. Raising your light level is fun (which is the goal currently), but can feel more like a grind at times.
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i get what your saying, but the idea that you need progress is what kills a game, not the lack of progress single player games are a great example of this