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Edited by Circadian Wolf: 11/2/2015 5:47:35 PM
124

Remember when everyone complained that arcblade was OP? (I'm talking to you sunbreakers)

Anyone? Remember after the vanilla launch when bladedancer had formidable armour and everyone complained it was too easy to get kills so bungie gave the super an armour nerf (50% down to 25% if I recall correctly). Now lets compare that old arcblade to hammer of sol: Arcblade - 50% damage reduction Can 1hk non-super guardians at close range High agility (especially with blink) Health regen with hungering blade Hammer of sol - 55% damage reduction (I think? I know it's more than 50%) Can 1hk any guardian [b]at medium to close range[/b] with the exception of FoH or another hammer (And radiant skin sunsingers) Medium agility (dat increased control though) Health regen with cauterise So looking at the comparison we have a clear winner. Considering arcblade, despite being less powerful than hammer of sol currently is, was given a nerf, is it unreasonable to give hammer of sol a nerf? [spoiler]I'm not asking for anything big, I think all it needs is an armour nerf to bring it in line with other mobile supers (In line = the same as, not unreasonable) and maybe a slightly smaller proxy detonate radius so there is more to the super than spamming RT in someone's general direction.[/spoiler] Disclaimers: No, hammer of sol is not difficult to aim (I have a sunbreaker, I know) Jumping is not effective, the proxy range on hammers rivals grenades and horseshoes "Use [b]X[/b], works every time." Does it work against other supers? If the answer is yes then your point is moot Yes I main a hunter, that does not make my opinion "less valid" "Titans deserve their time" is not a reason Yes, arcblade did get a nerf back with the exotics update before Dark Below released. I'm not 100% sure on the statistics but it definitely happened. I'm not complaining about sunbreakers killing me, not being able to kill them or any of that nonsense. I can deal with sunbreakers, that's not the issue. My issue is with the people who spontaneously combust whenever you suggest the idea of a hammer of sol nerf, I am explaining why it is reasonable. "The Sunbreakers meager grenade and melee options balance out the Sunbreaker's fantastic super." - [spoiler]Are you kidding me? Sunbreakers have awesome abilities. Incendiary nades are brutal with a skilled throw (Fusion nades aren't bade either) and sunstrike is one of the heaviest hitting melees out of all the classes (Seriously, the DoT will bring you down to a sliver of health from one punch). Combine that with increased control for insane horizontal mobility and you've got a wrecking machine, super or not. [/spoiler]

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  • People who say bladedancer hasn't been nerfed either haven't used the class enough before or after 2.0 Slashing and R2 ability takes away a lot more of your super energy Dmg reduction definetly got reduced, 3 headshot bursts from a red death or 3 hawkmoon headshots (with some lucky bullets) will already kill you. 1 shotgun shot can kill you while it used to take a shotgun shot + melee The auto aim when slashing has definetly been nerfed and there seems to be some built in stop, if you melee while an enemy is 3 feet in front of you or 2 feet above you you would easily hit them before 2.0, you'll miss now when you try it. This will make you end up in their face while they're holding a shotty.

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