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Edited by Anubis: 11/6/2015 6:32:13 PM
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There is more evidence to Bungie not being able to manage their own in game economy and anything to the contrary is moot. -introduction of Etheric Light -introduction of purchasable Planetary Materials -introduction of Material Exchanges (Ascendant Materials and Radiant Materials for Motes or Glimmer) -Consolidation of Class Specific Armor Materials into a single material The game economy is a constantly changing entity but Bungie is never anticipating anything but rather reacting to community feedback. Excluding the weapon parts nerf. Oh, and I manage my materials just fine. Not using weapon parts and hoarding a thousand doesn't mean they are managing materials responsibly. Like I said, god forbid I want to experiment with the "biggest set of weapons released to date."
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  • All those things you listed made the game economy much better. I'd rather have the current economy then the one at release where I spent half my time farming for planet mats. Also people have been using the excess weapon parts to level up factions easily

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  • The point of it was they introduced new materials with every expansion but after a while people built up an excess. As you would with anything if you don't have anything [i][u]to use it on.[/u][/i] Then, when a new material was introduced, the old would become completely irrelevant even though you'd still earn them (doing Daily missions and getting Ascendant Materials, as well as public event packages etc). When a new expansion releases, they haven't been very good at making sure old materials are being put to good use. I think making planetary materials purchasable was a great idea. I think making weapon parts purchasable is a good idea too. But we wouldn't even need to make them that way if they left things alone. Or if they lowered the amount of weapon parts required for upgrading nodes or infusion.

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