I see on the forums so much this "no knight strategy" for oryx. from my experiences with no knight strategy it's kinda obvious it's pointless. The idea is to have no knights, but the amount of shit going on with no knight strategy almost guarantees a wipe. Between: Ogres shooting you, and ads it's not the best idea. Since there is no resing there is no place to die and with so much stuff shooting you just doing it with knights is much better. Normally you can kill ogres, run to the aura and turn around and kill the Knights that are left. Have 2 people up on the daughters platforms. The end.
Ever notice how glitchy oryx is on hard? I've seen him clap his hands and not kill, instantly kill on the bombs he shoots at you, no dialouge for bombs, bombs not disappearing and everyone dieing instantly midrun for no reason. Cause of death: ?
My connection to destiny was fine, usually i never see lag.
Everybody has a opinion and that's fine. [b]You don't have to insult me or others because you don't agree[/b].
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Our team has done both strats several times and the no knight is quicker and cleaner. It seems more chaotic, but it's not. I've noticed that teams assigning platforms instead of positions have a harder time with no knight, because they don't have two deducated floaters. Normal strat is fun too, so I'm good either way.