Look, I feel you on the RNG. I got 2 Hawkmoons and a buddy of mine got none, while he got 2 Mythoclasts and I got none (bear in mind that I did do the hard mode raid to try to get it). But I can understand why there's no trading. Have you ever heard of the term "twinking?" In terms of gaming, it's when you give high-level gear to low level characters. At least one game I played was infamous for that in my teens: Phantasy Star Online. I could get a couple of high-level extremely rare items (including a mag, which was basically a stat-boosting ghost you could feed) and I'd be able to speed-run my first 50 levels in about a day, compared to the week it took my first character. Sure, weapons and armor may have level caps in Destiny, instead of PSO's stat caps, but it's too easy to provide a player with everything they want to use right off the bat. Some people might argue that it would be more unfair that Year 1 Xur, considering they could get a treasure trove of extra exotics and legendaries by trading crap gear.
And yes, if you spent the time getting to the end of the game, cleared the raids, and got exotics, then you got what you paid for. Currency caps aren't new to games either. It provides a certain level of currency control. Bungie may have set the bar low for their currency caps, It's effective in keeping people from being too wealthy, and keeps the economy where they want it.
One last thing. I've been asking people this all morning. If you aren't satisfied with how the game goes, why do you play? It's a question worth answering, but not for me. Answer the question for yourself. :)
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