Incoming Phalanx shield of text.
I think the reason for Bungie not implementing matchmaking in the first place was to make creating raid teams and the like more meaningful and get the players more involved interacting with each other. Matchmaking, in my experience, kind of encourages autopiloting. Most players do not out of their way to talk to other members they are matched up with. And then once the activity is over, they usually never see each other again. I think Bungie's intentions were to push players out of their comfort zone, and players didn't like it.
But that is something that will always happen: something's intention does not always translate to its function in the hands of another.
This might be the reason behind Bungie's surprise when they were looking at the reviews on vanilla. I believe they were intending for players to make the most out of the minimalistic (in comparison to what I think it will be at the end of its run) experience of the vanilla and were baffled by how players were complaining about not getting what they paid for.
Think Shadow of the Colossus. Yes they are very different games on different console generations, but what I am talking about is the experience made by the player. That game changed the way I look at video games today. There was honestly very little to do in the game, you could knock it out in an hour or two; even less. But the game had subtle ways of making the player forge their own experience out of seemingly minimal content. And I think that was what Bungie was shooting for.
An experience made by the player, not the developer, using whatever tools were around. Making the most out of the Destiny experience.
However, many players don't think like that. I am NOT bashing on anyone by saying this: they are not used to creating their own experience. They are used to having the experience given to them on a silver platter, for a lack of better term. They don't know how to, or want to, make their own experience from what they are given.
Their own legend.
Become Legend, I believe the motto was.
So in summary, Bungie didn't implement matchmaking because they felt it would detract from the intention of the game: to forge an experience that the player actively worked on. The result was, what looks to me, an overall negative result, with players unhappy that they have to think; again NOT bashing. So Bungie may have to implement it in order to satisfy their players, but at what cost?
The vision they had for the game?
Now onto the hiding of topics. Yes, feedback is important. That means ALL the feedback is important. I believe the reasoning for removing topics from those lists is to make sure that as much feedback gets the spotlight as possible. If they were to only keep the highest rated topics up, other feedback that could be just as important won't get the recognition they need.
So I think they are simply rotating topics in and out of those lists so they spread the responses out evenly instead of giving only a handful the spotlight. If only, let's say, matchmaking and weapon balances were at the top, when would other feedback like RNG loot drop fixes and Sunbreaker balance (which I think is fine but others don't) get the attention they need?
It may lead to more things getting fixed all at once. Would you rather have a weekly/bi-weekly fix that only fixes two things each time or bi-weekly/monthly fixes that fix four or five things at a time? By sharing the spotlight, feedback and suggestions get the attention they need.
My thoughts. The Phalanx is leaving now. Hope I didn't throw you off the map XD
[spoiler]Unless you're Eris' rock on Cayde's map. GTFO[/spoiler]
English
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Regarding your point on matchmaking, why do you suppose Bungie doesn't put an in-game LFG system to begin with? They want us to fingers guardians yet they don't give us the tools to do so. We have to rely on non-Bungie lfg sites? S poor design decision element on Bungie's part.
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I see it as a way to engage players on multiple levels of media. This would be another tool for Guardians to make their experience with. I personally like how I have to work a bit harder to find fire teammates. But the truth of it is that not all players think like me, nor am I demanding that they do. If they want an in-game LFG or matchmaking they are entitled to that opinion. But I feel like it will detract from the experience of making your legend as opposed to just going along until you get there.
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I see your point and agree with the idea of engaging players on various media. One problem is the current media, Destiny itself, doesn't provide such tools to engage with other players. Another problem I encounter frequently and see with working harder to find teammates outside the actual game is the time consumption it takes to do so. As a full-time working father and husband, my time can not be spent away from the game (on external LFG) to actually play the game. After using LFG and The100.io on several occasions, I've come to the conclusion that getting teams together outside clans, is not efficient and wastes more time away from trying to enjoy Destiny gameplay. Clans are also not reliable as many members have left Destiny and moved on to better games. Having to leave the game to play the game is poor game design in my opinion.
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A very fair point. While you can still technically build teams inside the game by using the interact feature, it is awfully time-consuming and actually getting someone to join you is difficult when you ask people at random. I agree that clans are not exactly the best option, but that is because my experience is I am in a clan with mostly next gen consoles and I am still on PS3. The effort it takes to find groups is certainly extensive, and there are few ways to interact in-game. The problem with implementing LFG in-game is not just the risk of going autopilot, but making it work for as many people as possible. The issue I see is that Destiny is in a weird kind of... "MMO." I say it like that because it has several elements of an MMO but it doesn't have a persistent world for players to populate. Rather it puts a certain number of a players in a particular instance. And that is what I think can be a hurdle. Because since not everyone is in the same instance, not every instance will have a LFG group. That means if you are looking for one, you may or may not be able to find one in your instance. If you don't find one, then you need to go back to orbit, go back, and hope you get lucky. So this, if I am thinking about this right, is a unique challenge for Bungie to address. If they were to implement LFG in-game, they would have to set it so that everyone on the game, regardless of instance, can make use of it. Which, quite frankly, the LFG sites do already, but outside the game. So, the solution for now is to use those 3rd party sources as you play. But then, there is still an issue: some people don't have a smart phone or computer. The game's design is, I believe, an obstacle in and of itself for implementing in-game LFG.