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11/9/2015 11:18:30 PM
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Incoming Phalanx shield of text. I think the reason for Bungie not implementing matchmaking in the first place was to make creating raid teams and the like more meaningful and get the players more involved interacting with each other. Matchmaking, in my experience, kind of encourages autopiloting. Most players do not out of their way to talk to other members they are matched up with. And then once the activity is over, they usually never see each other again. I think Bungie's intentions were to push players out of their comfort zone, and players didn't like it. But that is something that will always happen: something's intention does not always translate to its function in the hands of another. This might be the reason behind Bungie's surprise when they were looking at the reviews on vanilla. I believe they were intending for players to make the most out of the minimalistic (in comparison to what I think it will be at the end of its run) experience of the vanilla and were baffled by how players were complaining about not getting what they paid for. Think Shadow of the Colossus. Yes they are very different games on different console generations, but what I am talking about is the experience made by the player. That game changed the way I look at video games today. There was honestly very little to do in the game, you could knock it out in an hour or two; even less. But the game had subtle ways of making the player forge their own experience out of seemingly minimal content. And I think that was what Bungie was shooting for. An experience made by the player, not the developer, using whatever tools were around. Making the most out of the Destiny experience. However, many players don't think like that. I am NOT bashing on anyone by saying this: they are not used to creating their own experience. They are used to having the experience given to them on a silver platter, for a lack of better term. They don't know how to, or want to, make their own experience from what they are given. Their own legend. Become Legend, I believe the motto was. So in summary, Bungie didn't implement matchmaking because they felt it would detract from the intention of the game: to forge an experience that the player actively worked on. The result was, what looks to me, an overall negative result, with players unhappy that they have to think; again NOT bashing. So Bungie may have to implement it in order to satisfy their players, but at what cost? The vision they had for the game? Now onto the hiding of topics. Yes, feedback is important. That means ALL the feedback is important. I believe the reasoning for removing topics from those lists is to make sure that as much feedback gets the spotlight as possible. If they were to only keep the highest rated topics up, other feedback that could be just as important won't get the recognition they need. So I think they are simply rotating topics in and out of those lists so they spread the responses out evenly instead of giving only a handful the spotlight. If only, let's say, matchmaking and weapon balances were at the top, when would other feedback like RNG loot drop fixes and Sunbreaker balance (which I think is fine but others don't) get the attention they need? It may lead to more things getting fixed all at once. Would you rather have a weekly/bi-weekly fix that only fixes two things each time or bi-weekly/monthly fixes that fix four or five things at a time? By sharing the spotlight, feedback and suggestions get the attention they need. My thoughts. The Phalanx is leaving now. Hope I didn't throw you off the map XD [spoiler]Unless you're Eris' rock on Cayde's map. GTFO[/spoiler]
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