I really don't mind that Destiny allows new players to catch up. That's actually the big problem with other MMOs.
They come out and all the starting players are there. Some people stay, some go. Eventually new players come in say...a couple of years in. Find out that it's a lot of fun, however they realize it'll take a long time to reach level cap so they can finally play with their buddies in raids or doing anything worthwhile in the game. It becomes work at that point and very tedious. And then you only end up with a player base that's all hardcore players and is not friendly to newcomers.
Destiny tries to balance this constantly. You can't make it too easy cause then hardcore players have nothing to show for their hard work and can't make it too hard cause it won't appeal to new players due to the amount of work just to get to ACTUALLY play the real game which is the end game. Hence light levels and how it's tied to your gear and now your weapons.
And if you honestly have played MMOs before than you definitely know that weapons and gear get left behind along with new level caps to grind out for. That's the territory my friend.
Also Luke Smith confirmed that they made a mistake making year 1 weapons TOO powerful and want more balance. That's why y2 has slightly weaker weapons. But you hardly notice. Except for swords. I'll choose Raze Lighter over Gjallarhorn. That thing is a beast.
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