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#feedback

Edited by XcEvilGenius: 10/4/2015 6:01:03 AM
428

Do You Agree with Bungivision's "Philosophy"?

Yes

750

No

2904

Destiny is ment for XB1/PS4( of course last gen consoles as well). Deej gave the following in reply to Optional MM: [quote]At current, our philosophy about endgame content is that part of the challenge includes forming up a team. This is a strong community filled with players who are looking for teammates. Why not seek each other out here and band together?[/quote] [quote]Why not Seek each other out here and band together?[/quote] The game is ment for the consoles said above but yet deej and the gang want us to use A PC website or Mobile APP that is MANUAL MM than having to work and implement OPTIONAL MM in Game. Does that make sense to you guardians? Do understand Optional MM would in no way negatively affect gameplay;since it is Optional you can choose to form teams or apply for one. Next Gen consoles are suppose to be better than last gen. How is using tools out of console to play games in the console reasonable? They do not even have a PC version of the Game. Not all 12 year olds have cell phones(targeted audience). [quote] part of the challenge includes forming up a team. [/quote] What deej is saying is. " We don't have enough content to keep you interested for this 10 year plan, so we decided to extend gameplay by putting up barriers such as no Chat Box or Optional MM for Almost all Endgame content because we want it to be challenging." [b]Do you think the game is challenging enough without having to look for a team guardians? Do you understand that this game is in no way dependent upon Using a Mic and having friends? Shoot, jump, Super, Rez not that hard to do. Especially when it is only from a PUSH of a button. Players are not incompetent and do not need to be hand held through an entire strike or raid ect. The only reason for the comment deej posted about Optional MM is the following: They want us to play the game the way they want us too. Meaning they don't care if we like it or not. And as many times as we have given positive feedback to help the game, they only reply ONCE(No Discussion) to those that INTEREST them like patching the cheeses but not fixing the actual bugs in the Raids, adding a purple ball to tower ect. Ect. Point is the Philosophy of Bungie Vision is Flawed. The game itself should be challenging not forming a team to play through a simple Grind. [/b] Do you guardians agree? Please leave your feedback and if there is something you like me to add by all means comment. :) Here you will find more reasons why Optional MM should be added to all Game Modes. [spoiler] [quote]Great post, finding a group is my least favorite part of this game, matchmaking should be optional. My friends list is full of random strangers ive played with once and never doing what I am when I am. I have a strong feeling that they will never even comment on it again, but will slip it in as a strong selling point for destiny 2 to try to get more people to continue feeding their 10 year cash conveyor. [/quote] [quote]Here's a slick idea too. Why would they not have it set up to where after clearing the level 28 PoE, they give the group the option to continue together straight into the level 32? Wouldn't that go a long way towards increasing in-game friendships? No, our philosophy is that we want you to finish, leave and have to send invites and regroup and only run it on 32 if all the hoops are cleared. I've doubled my Destiny friends list in the last week... Because of the matchmaking they did put in. And anyone who says people won't talk are crazy. No one has talked in the level 28s I've run, but everyone has plugged in mics for the 32. People talk when content dictates they need to. [/quote] [quote]We need matchmaking nobody want to keep adding random people as friends. It gets so hard to have the same person online next time when u play. So that means add more friends and most the times your friends be doing something with other people that means add more friends. Do we have nothing else to do rather than keep adding people as friends and waste hours and hours on these stupid lfg sites. [/quote] [quote] [quote] Why not Seek each other out here and band together?[/quote] Because it's a drag, takes forever, requires a third-party site and results in being paired with two strangers anyway. Just give us a button for MM so people can use it or ignore it as they see fit. [/quote] [quote]Well said. Optional MM is exactly the same thing as finding/joining up with random players via the forums/website. Why don't people understand this? I am so tired of the argument "if you add optional MM all you'll get is AFK players". That's an invalid argument since people who want to let others do the work can likewise use the forums/sites to ride the coat tails of others. If I'm on the site looking for other solo players who want to do PoE guess what? We're random solo players looking for other random solo players. To be blunt the only people who want to ban optional MM are those who are on a misguided crusade as Destiny purists or those who get their jollies by keeping "less serious" gamers from accessing endgame content. Note: My opinion on optional MM applies only to ROC strike list, weekly heroic, nightfall and PoE. MM for VoG or CE would be an absolute joke because those are highly complex raids by comparison and would be a disaster [/quote] [quote] Why didnt they just make Destiny available for PC? I mean.....we LFG through a website....Should have just made an LFG feature in the game. I didnt buy a console game only to have to use other resources to locate fireteams. [/quote] [quote]Edit: So this was posted pre-HoW. I've since played PoE and still believe optional matchmaking should be available for the higher difficulties. I was originally matched random with 2 people who weren't talking. We beat the level 28 and they sent me an invite. They'd been in a private party chat and so we ran the 32 and beat it. Then they had to log off. If we'd been matchmade for the level 32, there'd have been absolutely no difference. Some may argue that the system worked because we beat the 28 and moved on together, but there's a problem with that. While it was great to run another, if people have to leave or can't run more and no one is on your friends list to run, then you're stuck with no way to progress without having to find randoms on LFG sites or spamming players. Also, if you're attempting a run and one person has to leave, you could also be screwed. There's no reason in that situation to not be able to queue for a third person. There is no more chance of success on lfg sites vs in game matchmaking.[/quote] [quote]Edit: So this was posted pre-HoW. I've since played PoE and still believe optional matchmaking should be available for the higher difficulties. I was originally matched random with 2 people who weren't talking. We beat the level 28 and they sent me an invite. They'd been in a private party chat and so we ran the 32 and beat it. Then they had to log off. If we'd been matchmade for the level 32, there'd have been absolutely no difference. Some may argue that the system worked because we beat the 28 and moved on together, but there's a problem with that. While it was great to run another, if people have to leave or can't run more and no one is on your friends list to run, then you're stuck with no way to progress without having to find randoms on LFG sites or spamming players. Also, if you're attempting a run and one person has to leave, you could also be screwed. There's no reason in that situation to not be able to queue for a third person. There is no more chance of success on lfg sites vs in game matchmaking.[/quote] [quote]The mission in HoW was the first I personally saw of the VoG. I tried some lfg sites and even had a team a couple times but they didn't want someone completely new and one or more members left. That is MY experience with external lfg sites. I work a lot, 60+ hour work weeks. The times I got full groups it took 30 minutes, and then they didn't even work out. So I'm left with the choice to forego something else in my life (sleep, time with family, etc.) In order to get a group and run the raid. Running the raid will take enough time I'm certain but waiting 30 minutes before even running the raid...just doesn't make sense. So I choose to not partake in end game activities in Destiny. Optional matchmaking would at least eliminate part of that time. I recognize I still may never complete the raid whether because of afkers or just bad players (possibly myself included in that one) but at least I'd get the opportunity to try.[/quote] the List will continue to grow!! :) [/spoiler] [b]Like the Post if your With me on this as many other guardians Are! [/b] "Stop enabling Bizarro Bungie, it's time for endgame matchmaking." by Lost Sols~ like his thread if you agree! https://www.bungie.net/en/Forum/Post/123493876/0/0 "Making a list of disappointments with destiny (that's feedback)" by DestinysInBeta~ like his Thread if you Agree! https://www.bungie.net/en/Forum/Post/121013862/0/0 "No Matchmaking? In game LFG?" By Tymus_The_Wolf~ like his Thread If You Agree! https://www.bungie.net/en/Forum/Post/124128876/0/0 "Here's why you're (still) wrong about matchmaking, Bungie." By Lost Sols~ Like His Thread If You Agree! https://www.bungie.net/en/Forum/Post/120279239/0/0 "Optional Matchmaking / LFG: Raids, Nightfall, Weekly Heroic" By Der Sheff~ like His Thread if you Agree! https://www.bungie.net/en/Forum/Post/102878440/0/0 [b]May the Light Always Be With You![/b]

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  • Here's what I think. Beware my Phalanx shield of text! Bungie is trying to engage their players across multiple forms of media in order to make the Destiny experience more immersive. They figured that forcing players out of their comfort zones is a good thing. I personally liked the idea because I like putting more effort into building my experience. Made me feel like I was actually getting something done. Matchmaking detracts from that because it does all the work for you, which I dislike. It encourages autopiloting. And can you truly become legend by going on autopilot? Can you truly become anything by going on autopilot? Not from my experience. Destiny has done something to me that no other game - MMO, instance-based, shooter, whatever - has ever done before. It made me feel like a part of something bigger, not just a number on a spreadsheet. Now, I understand that many players don't think like I do, nor am I demanding that they do. In-game matchmaking might have to be implemented in order to satisfy the community. But let me ask you all this first: Why is it that you want matchmaking and in-game LFG? Probably because you don't want to spend your precious time running around LFG sites looking for teammates. But why do you not want to do that? Let's go deeper. Perhaps it is because you are used to having the work done for you, maybe you just don't want to work for it. But I think it is something even more base, forgive the wording. You want to beat the game so you can go play other games. Let me tell you something. Destiny cannot be beaten. By design it is unbeatable. I think people are trying to beat it and are getting frustrated that they can't. I don't think that is how you enjoy Destiny. Not play it, [i]enjoy[/i] it. The fun is in the journey, not the destination. Because let's say you do manage to get max light level on all three classes, max those subclasses out, get all the gear, etc. You are going to have to do it all over again when the next expansion hits. There is no end to Destiny. It is constantly growing - yes, growing - bigger and bigger. It's like trying to scale a mountain that has a peak that rises with each step you take. Some people don't like that, others do. And it is because of this that I encourage players that play Destiny to break up their play sessions with different games. Finally beat that hard mode raid? Hop on over to BO3 and shoot up some zombies. Made it to the Lighthouse? Pop in Fallout 4 and explore. Don't just play Destiny by itself if you don't find enjoyment in constantly working on your legend or if you have a lot of spare time. Enjoy it in pieces. Baby steps. That being said, implementing matchmaking might have to happen anyways since, what u believe is, Bungie's intent did not translate to the community. It happens, so now they might have to bite the bullet and add it in to satisfy their players. But to them, and me, at what cost? Now for in-game LFG. I separated the two because one, matchmaking, doesn't really have a technical side to it. It is just a matter of applying the same matchmaking for strikes and the like to endgame PvE content. But in-game LFG has a technical issue, if j am thinking about it right. Destiny is weird kind of... "MMO." I say it like that because while it does have several elements of an MMO, it does not have a persistent world that players populate. Rather, it generates instances and then a certain number of players populate that instance. Not every player logged into Destiny are in the same instance, and that is where the problem is I believe. If someone is looking for a group in-game, how are they going to get players outside of their instance? Those players don't even know they are there. You can't just have text bubbles above the player saying "LFG." Not everyone is going to see it because they are in a different instance. Maybe they'll get lucky with a person or two in their instance, but it would rely on getting lucky, which is pretty much how asking random players in-game works now anyways. So here are a couple of solutions. One thing is allowing players to select their own instances. For example, channels 1-4 would be for solo players, channels 5-6 would be for PvE LFG, channels 7-8 would be for PvP LFG, and channels 9-10 would be for people who just want to chat. Now here's the problem with this suggestion: it limits the number of instances, which might result in lag, slow loading times and disconnections, because Bungie would have to accurately predict how many people will populate each channel to make sure that they don't go over-capacity. So here's my other idea. The bar below the hangar gets expanded to allow for a bot bartender. By talking to the bot, you can have him log requests for fireteams. This request is created using the same messaging system you use for communicating with players in-game so that it says exactly what you want it to. Maybe even allow a feature for those with mics to record an audio request. The bot then can share this request across all instances, so all players interacting with the bot can see the requests, even if the requester is not in their instance. Then, by selecting a request you'd like to respond to, it will open the messaging system associated with your console and you can send them a private message and see if they accept you. Now here's the rub on this one: how will the bot regulate the requests? What if a player puts in a request, then irl catches up to them and they have to log off? Should the request be taken down automatically? Because if it has to do with connectivity, what if a player who just made a request has a random drop in their internet service (TWC I am looking at you). Does this mean that they have to make the request AGAIN just because their service had a hiccup? (TWC doesn't have hiccups though, they have freaking cardiac arrests) Maybe the requests can be timed, so every 10 or 20 minutes you have to refresh the request. But is that reasonable? Discuss what you think. So, I support in-game LFG because it is an opportunity to expand the social space of the Tower somehow while also giving players what they want. However, I do not support matchmaking because of how it will detract from others' experience of finding people they really like working with. While it can be "just an option," consider this: "Eververse Trading is an option," but I see plenty of people saying it shouldn't even be here. Hopefully I didn't throw you off the map, this Phalanx will take its leave now. [spoiler]Unless you're Eris' rock or TWC. GTFO![/spoiler]

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