Ace combat 5 os rated T. There's a lot of story there, tear jerking moments, and fun gameplay.
Battlefront 2 is rated T, and it went in depth to the happenings of the 501st legion in a fun and interesting way.
Halo wars is rated T. Though the story wasn't 100% amazing, it wasn't held back by its rating and had a lot of interesting points.
Wing commander prophecy is rated T. Not only did it have an interesting story, but the mechanics of the game changed based on your choices and in-game performance (watch your best friend become one of your best wingmen as you push back the enemy, or watch him disown you because your a failure and no one wants to fly with you. Didn't help all of those damaged fighters as they limped back to your carrier? Hope you can pick up the slack if your carrier comes under attack).
It's not the rating that's the deciding factor of what you can do with a story (unless you need sex, torture, drunks, or ticker Tuesday to be part of the story), it's being willing to put out the effort to write a story.
Just because a game is T, doesn't mean that it can't have a good story. Just as a game rated M or 18+ doesn't mean it'll have a better story if it has one at all.
Destiny could have had (past tense. It's taken a year for anything close to a narrative, so an actual story at this point may cause panic as it breaks or disproves theories that people are so willing to come up with for intentionally vague or misleading back stories that aren't actually found in the game) a story, but the effort wasn't there. Maybe it was at some point, but we didn't get to see that effort.
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One of the best story games of video game history in popular opinion are m rated.l such as uncharted, the last of us, mgs, mass effect, I have seen pre release trailers to where a cut scene of the queens brother was shown in a cutscenes that looks potentially interesting I have no idea why the story is so shitty, I have stopped playing and don't intend to come back until destiny 2, profanity here and their can add a sense of realism to a game like destiny where guns, shooting and weapons are involved like who wouldn't want your ghost to say shit here and there and maybe some more [i]revealing[/i] armour sets or maybe even a nude witch as a raid boss shouting profanity as you damage her more and more, even shaxx dropping f bombs some times not too excessively could be fun.
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Profanity isn't enough to gain an M rating though. You don't need constant profanity, if any at all. I don't understand why people think it's realistic or necessary. You can have realistic conversation without it. I'd take the grizzeled veteran who's satisfied in defeating an enemy before refocusing on the main objective than the want'a be hoodrat that can't stop dropping f bombs any day. These are supposed to be "guardians" in destiny. Formal warriors of respect and wisdom, maybe with the exception of Cayde. It's like saying you need to add sex to show someone is in love. You don't. Subtlety in action or dialog is powerful. It's the difference between a making out scene against slowly reaching for a hand to have it be met half way by the other. Like the way that a pause in music can have a more profound effect than the most beautiful chord. Do you think mass effect is so popular because it has sex and profanity? Or is it because you form emotional connections with characters and developing your own interpretation of your character while feeling the tension of impending doom, all while you form a united fleet by ending rivalries that you are just beginning to understand, or the concepts of what qualifies as life? Do you think the last of us is great because it's colorful language? Or are you pulled in by wanting to resist the very worst of humanity and fight through those infected by a hellish disease while protecting a young girl that you become emotionally attached to? Do you believe that the scene of her finding pornographic magazines is more powerful than the scene of petting a giraffe because it's a more "mature" subject? The moments that you break from the chaos of the world that exists within the game are far more powerful than the moments of overreaction to current events just to have an excuse to throw out some profanity.
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[quote]Subtlety in action or dialog is powerful.[/quote]this is what I meant, the guardians feel more like mindless robots, boring I mean has no guardian questioned why they do what they do? Who is the traveler why does it exist? Who is the speaker? Where are these characters history like? So much potential that bungie has no idea what to do with, I simply said that putting an m rated allows for more freedom for the developers allowing them to not worry about the teen rating Activision probably enforced allowing for some profanity at well placed times in combat as well as fleshing out some of the power ranger like characters this game has, it feels like this game should be more e rated than T.
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If they cared enough to make a story, then the there is no restriction on having the guardians ask those questions. Those are great questions that we ourselves are asking, but you just did it without swaring. It can be done. I can see where you're coming from, but you need to make sure it adds a meaningful addition to the story rather than it being something you think it'd be cool to have. Things like having your ghosts sware, lord shaxx dropping f bombs when it seems a bit out of his existing character, and naked raid bosses sound a lot more like fan service than providing meaningful additions to the story. Boobs hold great power, but they aren't always the answer.