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#feedback

11/11/2015 4:15:48 AM
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New Fallen Playable Race Idea (with subclass ideas as well)

First and foremost, the ideas I am going to post are not my own and full credit goes to [b]naga007[/b] for the clever creations he suggested. I am writing this in the feedback section as I would like the Bungie personnel to read it and see if it is a viable future DLC addition. If anyone from bungie likes it, please respond and let us know what you like and what things you might change. I will be sure to forward any Bungie feedback to the person who thought it up. [quote]This is an idea for the creation of a Fallen themed class for our Guardians. The class is only selectable if you choose your Race as Eliksni (Fallen), while also being the only available class to Eliksni. I was thinking the name of the new class would be either Risen, or Redeemed. (Whereas the enemy Eliksni's are still known as Fallen) Their class items would be called Capes. They'd be stylistic similar to Hunter cloaks, but minus the hood. Due to Eliksni having four arms, their extra arms will be part of their hit box, unless they have the Docked perk (see below) equipped. To account for their larger hit box, they will have slightly more base health. [b]Privateer - Solar Subclass[/b] [b]Grenade Column[/b] [spoiler]Incendiary Grenade An explosive grenade that catches enemies on fire, causing additional damage over time Thermite Grenade A grenade that sends forward a burning line of fire Tripmine Grenade An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger[/spoiler] [b]Jump Column[/b] [spoiler]Leap A mix between Lift and Double Jump Higher Leap Upgrades Leap for even greater height Controlled Leap Upgrades Leap for better directional control while in the air Double Leap Upgrades Leap with a third jump[/spoiler] [b]Super Column[/b] [spoiler]Scorch Cannon Upon activating your super, you pull out a Scorch Cannon with 3 shots (NOTE: while super is active, no bonus damage resistance is granted) Timed Explosives Holding the shoot button upon firing delays the explosion until the button is released. Also causes the shot to stick to surfaces Engine of War Scorch Cannon has increased blast radius, lasts significantly longer and gains 2 additional shots Buccaneer Double-tapping the crouch button while your super is activated allows you to blink evade [/spoiler] [b]Melee Column[/b] [spoiler]Solar Gauntlet Knock back your enemies with a heavy Solar Melee strike Inferno Solar Gauntlet now ignites enemies, causing damage over time Brimstone Killing enemies with Solar Gauntlet causes them to explode Ashen Taking damage slowly recharges Solar Gauntlet[/spoiler] [b]1st Attribute Column[/b] [spoiler]Devil Banner Training focused on battle recovery and toughness Wolf Banner Training focused on speed and toughness Winter Banner Training focused on battle recovery and speed [/spoiler] [b]1st Perk Column[/b] [spoiler]Heatseeking Your Scorch Cannon shots will alter its flight path to seek out your enemies Death Metal Kills with heavy weapons have a chance to generate orbs of light Trapper Kills with your Tripmine automatically recharge your grenade [/spoiler] [b]2nd Attribute Column[/b] [spoiler]King Banner Training focused on all attributes Rain Banner Training focused on maximum recovery Exile Banner Training focused on raw speed [/spoiler] [b]2nd Perk Column[/b] [spoiler]Overhaul Your heavy ammo capacity is increased Docked Removes your extra arms and health. Lowers the rate at which your Melee charges. Increases the rate at which your super charges Blisterd Immune to any damage over time debuffs[/spoiler] [b]Archon - Void Subclass[/b] [b]Grenade Column[/b] [spoiler]Override Grenade A non-lethal grenade that causes any Shanks or Servitors caught in the blast radius to fight for you Scatter Grenade A grenade that splits into many submunitions and covers a large area with explosions Smite Grenade A grenade that calls down a focused torrent of void energy (Void equivalent to the Storm Grenade)[/spoiler] [b]Jump Column[/b] [spoiler]Leap A mix between Lift and Double Jump Higher Leap Upgrades Leap for even greater height Controlled Leap Upgrades Leap for better directional control while in the air Double Leap Upgrades Leap with a third jump[/spoiler] [b]Super Column[/b] [spoiler]Summon Activating your super summons a stationary Servitor that fires upon your enemies Feeding Aura While your Servitor is active, it will give off an aura. Allies inside of it will constantly grant bonus ammo from the current clip from the reserves. Replenishing Aura While your Servitor is active, it will give off an aura. Allies inside of it will constantly regenerate lost health Fortifying Aura While your Servitor is active, it will give off an aura. Allies inside will be granted with an overshield [/spoiler] [b]Melee Column[/b] [spoiler]Choke A powerful Melee which temporarily stuns your enemies Priest of Light Killing an enemy stunned by choke generates an Orb of Light Firm Grip Enemies killed by your Choke explode. Helping Hand Using Choke on a revivable Guardians Ghost instantly revives them at the cost of your Melee.[/spoiler] [b]1st Attribute Column[/b] [spoiler]Devil Banner Training focused on battle recovery and toughness Wolf Banner Training focused on speed and toughness Winter Banner Training focused on battle recovery and speed [/spoiler] [b]1st Perk Column[/b] [spoiler]An Eye for an Eye Being damaged by a Melee instantly recharges choke. Being damaged by a grenade instantly recharges your grenade Heretic Killing Fallen charges your abilities more quickly Primordial Increases the radius of your Servitor's aura.[/spoiler] [b]2nd Attribute Column[/b] [spoiler]King Banner Training focused on all attributes Exile Banner Training focused on raw speed Scar Banner Training focused on toughness at all costs.[/spoiler] [b]2nd Perk Column[/b] [spoiler]Reaper Picking up an Orb of Light while your super is fully charged has a chance to instantly recharge Choke Zealot Ability kills grant a brief overshield. Blink Evade Double-tapping crouch, will cause you to evade through use of a small horizontal blink.[/spoiler] [b]Scavenger - Arc Subclass[/b] [b]Grenade Column[/b] [spoiler]Shock grenade A standard Arc-based Elinski grenade that sticks to surfaces. Skip Grenade A grenade which splits on impact, creating multiple projectiles. Web Grenade A grenade that emits a Web field that slows enemies (grenade equivalent of a Web Mine).[/spoiler] [b]Jump Column[/b] [spoiler]Leap A mix between Lift and Double Jump Higher Leap Upgrades Leap for even greater height Controlled Leap Upgrades Leap for better directional control while in the air Double Leap Upgrades Leap with a third jump[/spoiler] [b]Super Column[/b] [spoiler]Shock Katanas Upon activating your super, you are granted dual Shock Blades that unleash a spiral of Arc energy around you upon attack. You are, however, more susceptible to Arc damage. Free Runner While Shock Katana is active, you are granted a massive agility boost. Kills with Shock Katana regenerates lost health. However, this lowers the increased armor gained by activating your super. Silent Fang While your super is active, you will gain invisibility.[/spoiler] [b]Melee Column[/b] [spoiler]Shock Dagger A Melee that delivers a jolt of Arc energy Pocket Knife Grants an additional Melee charge. Rogue Kills with Shock Dagger instantly recharges it. Looter Kills with Shock Dagger has a chance to grant additional special ammo.[/spoiler] [b]1st Attribute Column[/b] [spoiler]Devil Banner Training focused on battle recovery and toughness Wolf Banner Training focused on speed and toughness Winter Banner Training focused on battle recovery and speed[/spoiler] [b]1st Perk Column[/b] [spoiler]Jury Rigged Increases your reload speed with all weapons. Dreg Strength Increased Sidearm magazine size, damage, fire rate, and stability. Shrapnel Munitions Picking up ammo causes your Grenade to recharge more quickly[/spoiler] [b]2nd Attribute Column[/b] [spoiler]King Banner Training focused on all attributes. Scar Banner Training focused on toughness at all costs, Rain Banner Training focused on maximum battle recovery.[/spoiler] [b]2nd Perk Column[/b] [spoiler]Munitions Increases how often you find primary, special, and heavy ammo. Docked Removes your extra arms and health. Lowers the rate at which your Melee charges. Increases the rate at which your super charges Blink Evade Double-tapping crouch, will cause you to evade through use of a small horizontal blink.[/spoiler] EDIT: some minor balancing changes are on its way. Please check back later if you'd like. If there's anything you think should change, don't be afraid to point it out. PRIVATEER EDIT: decreased starting amount of shots for Scorch Cannon from 5 to 3. Added a note regarding the lack of bonus armor while super is active.[/quote] NOTE: if you wish to see any edit he might have made since I posted this, here is the link to his thread: [url]https://www.bungie.net/en/Forum/Post/172546593/0/0/1[/url]

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  • Cool ideas! Perhaps we could generate playable races from each of the enemies. Though, I don't know how it would work with Hive or Vex, and Cabal are very BIG. The game has been about classes and subclasses defining the strengths and weaknesses of each character and the race was just an extra feature. The Eliksni are probably the closest we can have for that, but assigning classes based on race alone detracts from the current system. I am not saying these are great ideas, cause they are FANTASTIC and I think it would be awesome to be running around with 4 arms roaring like the Archons and Kells we have faced. But as of now, there are no race-locked classes. An Exo can be whatever they want. So can a Human and an Awoken. So why should Fallen be given their own unique class if the others- Someone make a race-locked class thread now! I want to see if anyone else's gears are grinding. #atworkandneedtowork

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