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11/13/2015 11:06:42 PM
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Warlocks: best damn melee in the game because of range and from giving you a over shield with some sick grenades as well. In addition not bad at parkour either. -sun singer the self revivers who save you ass in trials, night falls, hard mode, and a lot more -void walker just plain fun to play with in crucible, can kill and entire other trials team with ease and can mess a boss up, and has blink (op) -storm caller an add clearing beast which spawns a good amount of orbs, can also take down some good health on a boss, and is really fun and good in crucible Warlocks have also been the first people to solo or for vog and Kings fall two man a raid. Overall I love the warlock and I don't like the criticism it gets from other people Titan is good specifically defender and sun breaker but striker is trash. Overall Titans are good and a very helpful class to have in a raid or trials but unlike warlocks it's super is kind of a crutch for this class. Melee is point blank and crappy and the two only grenades that are good are the disorienting one and the sun breakers 2nd grenade. The jump is probably the best jump out of all the characters Hunter is honestly a pretty fun class to play as but is it amazing or ever necessary...no I love going invisible that is extremely fun but the jump if your not using bones of eao and triple jump falls short but is quick and effective Melee is also bad except if your a nights talker and have smoke bomb or poison because that's really good and saves me a lot. Blade dancer is not as good as storm caller for clearing adds but is very effective in crucible Nightstalker is effective but not really necessary in any situation other than golgoroth or the two knights in Court of oryx Overall hunters are not bad but not as good as people say they are
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  • [quote]striker is trash[/quote] Mfw... Striker is incredible if you know how to use it, but it has a ceiling, so to speak. It can never be overpowered, like a Ram Sunsinger would be, because the subclass simply doesn't allow it.

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