-6 players
-King has overshield of the element their subclass is
-Match game like modifier active
-King has increased agility in movement speed, not jump height
-King switches to whoever kills the king
-Whoever kills the king gets ammo filled (besides heavy) and spawns away from the team.
-Staying alive as the king earns points. 100 for staying alive. The king earns 10 points per kill. The king earns 100 points every 5 to 10 seconds.
-Players after the king do not earn points until killing the king. 500 points per king killed. Players who assisted get 100 points for assist.
-If king commits suicide the king is switched to the player with the lowest points.
-On becoming the king you lose your super energy, so no saving it for when you become king. Super energy recharge is reduced by 1 minute.
-Weapons or abilities that give overshields do not double your overshield.
-The King is marked on the map, going invisible does not change that.
-5000 points to win.
-Played on Year 1 and Year 2 maps.
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