The point is, buying silver actively makes gaming worse for everyone else.
Here's what happens, we've already seen this in the mobile space, we KNOW this is how it works:
Microtransactions are added purely as a cosmetic. They are popular enough that companies look at ways to expand it.
Microtransactions are then added that change the game, not merely cosmetic. This is the infamous "pay to win", scheme.
The final step is where playing the game is actively hindered unless you pay extra. "Oh, we're so sorry, you can't do that for 24 hours... Unless you want to buy some of our diamonds. For 200 diamonds, you can do that right now. Oh. But we only sell them 500 at a time..."
If you persist in buying Silver, this is the road you're putting us on. We know this because the items are already in the database... "Oh, you already ran the Nightfall this week? No worries, buy a Vex Chronospanner and you can re-run the Nightfall and get rewarded again!"
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