JavaScript is required to use Bungie.net

Forums

originally posted in: SKILL: Snipers vs. Shotgun
11/28/2015 6:08:02 AM
4
Snipers: Tactical awareness Accuracy Reaction time Map knowledge Shotguns: Movement skill Map knowledge Reaction time Tactical awareness Very similar skills but used in different ways during combat. Some people would say shotguns take no skill since they have way too much range (which I agree to an extent, I think all they need to do to balance shotguns is get rid of the high impact high range archetype *cough cough felwinters*) but they still require skill to close with the target and not mutual with them. Some people will say snipers have way too much aim assist, and I can agree to that to a degree, because I don't like snipers that stick to a target. Aim assist however does not help sniping, it doesn't pull the bullet to the targets head, it just keeps the reticle on the target a few moments longer. Really what people should complain about is how lag affects what the game registers as a shot landing in the targets hit box But none of that is the problem The problem is Bungie decided everyone should spawn with power weapons and have plentiful ammo for them. In almost every other shooter, power weapons are fought over on the map, like how heavy ammo is now, or for getting kill streaks. If Bungie had one or two boxes of heavy and special spawn close to the middle of the map during crucible matches, with people being warned about them long before they arrive, and at the beginning of the match, and not allow almost the whole team to pick it up at the same time, it would be much less of a problem. They would be power weapons like they are supposed to be, somewhat rare and strong
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yes. Much less special spawn, heavy is in a decent place. For trials way less special and no heavy.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Agreed, no heavy in trials would be nice, all you see is rockets anyways

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah I haven't even played year 2 trials. I don't feel like the weapons are in a good place. Also would like to see map rotation return, it feels more competitive not knowing what map is coming. But heavy for sure doesn't belong. It's more luck than skill most of the time, but i guess some would argue that luck is a part of skill.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by EragonSaphira: 11/28/2015 7:37:42 AM
    Some weapons are good, but I'm really running it for the armor (love that Titan helm) And I wish it would be like the elimination game type, where its a new map each match you play And they should have the teams switch starting spawn each round

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon