Snipers:
Tactical awareness
Accuracy
Reaction time
Map knowledge
Shotguns:
Movement skill
Map knowledge
Reaction time
Tactical awareness
Very similar skills but used in different ways during combat.
Some people would say shotguns take no skill since they have way too much range (which I agree to an extent, I think all they need to do to balance shotguns is get rid of the high impact high range archetype *cough cough felwinters*) but they still require skill to close with the target and not mutual with them.
Some people will say snipers have way too much aim assist, and I can agree to that to a degree, because I don't like snipers that stick to a target.
Aim assist however does not help sniping, it doesn't pull the bullet to the targets head, it just keeps the reticle on the target a few moments longer.
Really what people should complain about is how lag affects what the game registers as a shot landing in the targets hit box
But none of that is the problem
The problem is Bungie decided everyone should spawn with power weapons and have plentiful ammo for them.
In almost every other shooter, power weapons are fought over on the map, like how heavy ammo is now, or for getting kill streaks.
If Bungie had one or two boxes of heavy and special spawn close to the middle of the map during crucible matches, with people being warned about them long before they arrive, and at the beginning of the match, and not allow almost the whole team to pick it up at the same time, it would be much less of a problem.
They would be power weapons like they are supposed to be, somewhat rare and strong
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