Mechanic
Class Item: Tools. Different sets will be displayed along their waist depending on the class items equipped. Displayed in front.
Melee: Mechanic's Melee in each subclass is special in the fact that it drains slowly as the use presses the melee button, but deal damage over time as well. To Further explain, the melee's in full would do the same amount of damage as normal melee, but they do damage over time and the melee charge drains over time as well. You could use it to about half-way and continue to use it later, but if it completely empties you would have to wait for until your melee charge is completely filled.
Able to use their light to bend the will of man made machines. These guardians were once thought to be lost, even rumored to be banished from the system by The Nine, but are now in bound to The Last City once more. With their fearsome arsenal of weapons we may have hopes of winning the war against the darkness.
Common perks in columns 5:
Builder: Armor and Recovery
Crafting: Armor and Agility
Destroyer: Agility and Recovery
Common Perks in column 7:
Engineering: Agility and Armor
Design: Armor and Agility
Ingenuity: Armor and Recovery
Jump: Jet Boots: Second jump shoots persons in the direction the movement control stick is pointed.
Perk 1: Increased Height
Perk 2: Second Burst: Enables a second burst after the original.
Perk 3: Afterburners: Increased speed.
Solar Sub-Class: Injector
Super: Flare
Special Grenade: Flare Grenade.
Melee: Solar Torch. An ether torch modified by the Mechanic to emit solar light.
Using their knowledge of Solar light and weaponry, they use this power to create a weapon that fires an orb of solar light that draws in their opponents. Said orb can be detonated after an allotted time or by the user themselves. They can also throw a grenade that creates a giant pillar of solar light, causing the enemies in it's path damage over time and causing them to burn as well.
Arc Sub-Class: Welder
Super: Mechanization
Special Grenade: Sparrow Grenade
Melee: Arc Saw. A blade made of pure arc light to shred the enemies armor.
The Welder uses the Arc energy to manipulate heavy golden age weaponry into small exoskeleton of sorts. While using this power their armor is increased. They gain a heavy machine gun that slowly drains their power and seeking Arc Missile that drain it much more rapidly. After use the arc power disintegrates the exoskeleton. They use a special type of grenade that summons 3 miniature, levitating, self-function probes that track opponents continuing to blast them until they expire.
Void Subclass: Computer (before anyone says anything, I looked into this and one of the original Definitions for computer is someone that makes calculations, especially with a calculating machine)
Super: Enhance
Special Grenade: Glitch Grenade.
Melee: Void Virus. A blast of a void mist that contaminates the air infecting and weakening the attacks of the opponents and slowing them down.
Computers are a different type of Mechanic. Instead of using their knowledge to build weapons, they use it to better their fellow Guardians, themselves, and their weapons. They can boost a number of stats for their allies, but also use the same knowledge to weaken their foes and even stop them in their tracks completely. They also use grenade that confuses the enemies readings, making them see friend as foe to cause infighting or completely disabling their weapons or shields.
Edit: Added info on their special grenades as well.
Edit 2: Class Item added.
Edit 3: Added Common Skills and Jump Skill.
Edit 4: Added Melees and description of their properties.
Edit 5: To the people saying things about TF2. This is nothing like the engineer. Please, stop reading just the title before you comment.
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Edited by Wayworn Wayfarer: 11/29/2015 2:51:14 AMI really like the idea! It needs to be refined a bit, but I'd love another subclass or two that is good for locking down chokepoints.