How so? Other than the lack of content, they have restructured several parts of the game with TTK. A lot of them are actually worthwhile, it's just the sheer repetitiveness of strikes, patrols and such that should be handled. That could be resolved following the quoted ideas in the OP's post. Adding Y1 Strikes to the heroic playlist for example, would make that list much more appealing, same goes for "Heroic Patrols", love that idea.
English
-
Well also just this new system in which light level drop is random is pretty ridiculous. I like the infusion but raid, trials, and rank 5 iron banner hear should DROP GURANTEED at level 320
-
That's true, the RNG factor has been multiplied by the new drop system and it's frustrating to get sub par drops in either of the endgame activities. It shouldn't be that hard for them to code it in so that it guarantees a higher light level drop of gear. That way there's still the item/perk RNG to allow for some surprise/disappointment. Doesn't have to be 320 necessarily, just at least X light level higher than the max item you have in that slot/inventory/vault.
-
I think it's pretty reasonable to ONLY get drops higher than your light level, right?
-
Yeah of course, otherwise there's just too much luck involved... You need to be lucky with the actual item dropping, primary, heavy, helmet, ... then you have to get lucky with the perks and on top of that you need to get a good enough light level, that's just too much. Light level should be above the amount you already have.