I...WOULD...NEVER...STOP...PLAYING.
Bungie, you're on the clock.
Im typically one of the most content and quiet gamers here, as I only get to play on the weekends (wife, kids, job, etc.). If I've managed to exhaust the content currently available, then I can't even imagine how some of the younger generation are still finding motivation to log on.
What I can't seem to understand, solely from a business perspective, is the lack of personal interaction with the community. Weekly updates that make snide references to topics within the community do nothing but paint the community manager(s) as apathetic and are the exact OPPOSITE of what you should be doing to embrace the community's viewpoints.
To even the most laid back and non-toxic among us, the fact that you address certain items and completely ignore others, does nothing but reinforce the player-base's opinion that you constantly peruse the content here on the forums, but ignore 90% of the value-added feedback (no one expects responses to "NERF this", or "boo hoo, I don't like my rewards", etc.).
I don't whine, and I do my best not to complain. My request is simple:
Interact, comment (it's okay to tell us we're wrong) and generally make us, your consumers, feel like our loyalty is valued.
In the current gaming landscape, there is absolutely no reason that a gamer, 3 DLCs into a series, should have to search for reasons to log on.
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Edited by me2ez: 12/1/2015 2:50:21 PM[quote]What I can't seem to understand, solely from a business perspective, is the lack of personal interaction with the community.[/quote] Ya, i know what you mean by not getting this. WoW was so successful because they had community managers thats actively talked with the forum community and even played the game with the fans even more so they could have a strong understanding of our concerns and complaints at the time. So they came up with the idea of "Blue Post" which is how they stay personable with their community or did.. I dont play it anymore, but i know it was a major factor in the games success simply because they had developers and comm managers playing with the players actively.