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originally posted in:Neo Punks
12/1/2015 8:00:49 PM
18

Suggestions for Nanopunk

The title says it all. Suggestions for classes, weapons, places, NPC's, lore, everything. We do know that basic weapons will be real life guns; Glock's, M4's, stuff like that. But we will have unique weapons that do more crazy shit. Leave your ideas.
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  • Edited by oCharlemagne: 12/16/2015 6:04:12 PM
    A 'sport' to compete in. (Like UFC), I have a character who could make some currency off of that. (We could fight NPCs generated by admins or other People in the RP)

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  • A faction that has some special stuff for radiants.

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  • The TR567 laser pistol, highly customizable and dangerous, the ammo is rare and the weapon is hard to get

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  • Edited by oCharlemagne: 12/2/2015 11:12:26 PM
    Redacted

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    • Let the NWH control Texas and below, neutral faction, headed by me, and yeah. Its a pretty smart move, I'd say :)

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      • How about just a normal Suberin town? Everyone knows everyone's name. A small town-only store, library, schools, ect.

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      • I want Limbo to lead a Nano-Punk version of the Yakuza, they'd be centered in Japan and would traffic drugs, women, and accept assassination contracts

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      • Have energy weapons, get examples from things like fallout or other science fiction games.

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        • Edited by The WORLD1897: 12/2/2015 2:24:28 AM
          Redact.

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        • I refuse to leave my cat ears and tail behind.

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        • One of the corporations should have a fast-travel system. It teleports you, and then you reappear at a fast-travel machine where you chose to go. You can only fast-travel to places you have discovered and marked in your fast-travel profile (scans your eye before you use the machine).

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        • How about this? [spoiler]Airplanes![/spoiler]

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        • 1
          Controller (A pseudo-scanner type) A small implant in your brain gives you the ability to control nanomachines with your mind. These nanomachines can be used to create weapons, structure, armor, and more. The catch is that when you run out of nanomachines to use, you have to either find more or destroy something you've made out of previous nanomachines to gain them back.

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        • I suggest a stealth like cyborg class, blades that pop out of his arms, a recharging cloak, targeting systems, badass stuff like that

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          • Edited by The WORLD1897: 12/1/2015 10:23:13 PM
            [b]A gun that you can control the ammo after firing, like altering its flight path, speed or altitude. Upon imbedding into the target, it acts as a parasite, giving you control over the victim. When ready, you can detonate the victim remotely, causing a disorienting blast. I feel like it's appearance would be a large and techy looking sniper. With a control panel that flips out of the side. Probably ranked as ultra-rare or even unique variations with awesome perks or abilities.[/b]

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            • Edited by The WORLD1897: 12/1/2015 10:23:55 PM
              [b]Stealth class, with a sick name. Like "Assassin" or something else equally as awesome. Some cool appearance like Splinter-Cell guys.[/b]

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            • Keep cyborgs, but rename them "augments" or something.

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              • Definitely need to keep blades. *coughs* throwing knives *coughs*. I think a stealth class would be cool, but as you pointed out with cloaking armor any class could be stealth. Maybe more armor types? Not looks and shapes, but materials. It'd be cool if there were like 10 materials instead of the three from cp.

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