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originally posted in: Give us 7 Golden Gun shots
12/2/2015 5:14:29 AM
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No they are not. If we look at some roaming supers, they pretty much pick the best aspect of each super into one perfect super. They have multiple shots like golden gun. (Around 7 to be exact) They have healing like blade dancer. They have 55% damage reduction like a very special build of radiant skin. But they don't have the down sides to each of the other supers. Golden gun has no armor bonus. Blade dancer needs to be within melee range Radiant skin only has access to a quick charge grenade, melee, and weapon. Where as HoS has mini nova bombs. They are not balanced in comparison with other supers. Please provide proof if you believe they are. I am well aware that you can kill them, I have killed several, but that is not the point.
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  • They do not have 7 hammers They can only achieve this if they stand still and only throw hammers constantly and if they used forge master Also, hammers have arc and travel time to them so that is how they are not as good as a GG that fires straight, has aim assist, and has no travel time

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  • The average sunbreakers has 4 -5 hammers. While they do have arc and travel time, they also have proxy detonation, a small degree of tracking, and an explosion radius that is fairly large. Still haven't been able to counter my points. Honestly, you won't be able to either. The sunbreaker is just too strong at this current stage to be balanced with other supers.

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  • Tracking comes with the selection of a perk I've countered your points, you can't accept that they are beatable I guarantee if sunbreakers get nerfed then stormcallers will suddenly be "OP"

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  • Tracking is a single perk. The other perks aren't even that great in that tree. And no, you haven't. You have brought up one, I repeat one, counter argument. You have by no mean refuted my arguments. Yes, it always has been the case that people cry nerf, most of which are unwarranted. However, there are times in which nerfs are deserving. This is one of them. And no, I don't believe that storm callers are OP. They have range and duration, but no healing. Only 50% damage reduction. Easily shut down able.

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