[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b]
[b]Exotic Ideas 2 Link[/b]:
https://www.bungie.net/en/Forum/Post/191970608/0/0
Primary:
Assault rifle- No Other Choice "In dire situations, only one opinion is available"
Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken)
Scout rifle- Sword and Shield "The strength of one comes from his defence"
Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage)
Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox"
Perks are Final Round and Specialist (Hand loaded and Return to Sender)
Special:
Sniper- Doctor's Medicine "Headache? I can cure it"
Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player)
Shotgun- Surprise "Slugs make a great gift"
Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread)
Fusion rifle- Time Flux "Time moves forward with your permission"
Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies)
Heavy:
Rocket launcher- Poseidon's Wrath "A weapon worthy of a god"
Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies)
Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions"
Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies)
If you have any ideas, please leave them down below.
Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them.
[b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details.
https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0
[b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0
[b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0
[b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1
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Surgeon Simulator "I best surgeon this side Mississippi." Gauntlets for (once again) the Defender Titan. This exotic is loosely based on the very farfetched applications of the Ward and on my friend Tank who's quoted above. Looks like blue sanitation gloves up to elbows and the beginnings of white lab coat up till shoulder blades. Perks: Medical Procedure(Instead of spawning Ward of Dawn, player will now spawn a large buzz saw on left arm and a tweezer looking hand on right. Buzz saw can be thrown horizontally with Right Trigger [R2 respectively] Or will simply melee infront of you with Right Bumper [R1 respectively]), Choice between: Organ transplant(kills with this will start health regeneration immediately and restart buffs currently equipped on you [Armor, Weapons, or Blessing of Light]), OR Medical Benefactor(Throwing saw at or standing close to allies will allow them to have whatever buffs you have equipped [Armor, Weapons, or Blessings of Light] and immediately regenerate their health) Choice between: ER(A Ward will spawn on activating super, provide buffs to allies and drop orbs but it will be much smaller, not give any additional bonuses to user, and a fourth of super time will be taken away though bubble will last for normal time) OR Field Testing(Super lasts longer but saws will do slightly less damage and will now stick into targets, causing constant damage but drain super a bit faster [sticking one saw into several enemies will drain less super than sticking multiple saws into one enemy]) Choice between these three: Lab Rat Testing(Allies will gain a random bonus and debuff within a certain radius from you at all times[buff will reset and change when allies leave and come back within radius]) OR Frankenstein(Revive is much faster and allies gain bonus damage for a short time) OR Mad Scientist(You gain a random buff everytime super activates) Advantages: Defenders spawn more orbs and will become a force to be feared, amazing perks to benefit you or your allies Disadvantages: Random buffs and debuff are random,