Let me "lay down some logic for 'ya".
5-7 hammers
3 GG shots (4 with aclyophage)
5-7>3 (4 with helm in exotic slot)
Tracking hammers
Aiming gun
Tracking>aiming
Exploding hammers
Exploding GG shots
Exploding=exploding
Fusion grenade
Tripmine grenade
Fusion>Tripmine
SB: enough armor to potentially survive a GG shot and High-impact sniper.
GG: Only super with no extra armor upon activation.
Armor>no armor
GG: instant, straight bullet. Barely any aim assist.
SB: No aim assist, arcing hammers that travel at a high velocity.
GG>SB
GG damage falloff
SB no damage falloff whatsoever
GG<SB
SB: Sunspots. Do I need to explain?
GG: N/A
SB>GG
GG: Throwing knives (can set people on fire)
SB: Melee that sets enemies on fire
GG>SB
SB: Health regen after [u]any ability kill[/u]
GG: N/A
SB>GG
Sunbreaker: 9 points
Gunslinger: 3 points
Just proving a point.
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