Im talking guns, and all guns are still viable in crucible. You are leaving out different perks and rate of fire in your stability/reload equation.
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That's the point of archetypes.
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Ok so since you are so freakin fixated on archetypes, lets go ahead and dive in. Scout rifles: Full auto (Vision of Confluence). Semi-Auto (Almost every Scout). That about covers everything a scout rifle could be. Burst? single-shot? maybe. Pulse Rifles: Full auto (Any Pulse) Burst/semi auto (Any pulse). Handcannons: Full-auto (Last Word exclusive) Semi-auto (Every handcannon). Other potential HC archetypes, single burst charge? maybe. Hand cannon that shoots two bullets at once? maybe. Shotguns: Full auto (any). Slug: (select few). Semi-Auto (several). Other Suggested archetypes??? cuz im blanking and thinking Bungie got them all covered. Snipers: Single Shot (Every sniper). Full auto sniper could be added and would be amazing. So aside from adding a full-auto sniper what archetype is bungie missing? Auto rifles: Full auto (covered), slow and extremely fast full-auto (covered) My point to all this is THAT BUNGIE GOT THE ARCHETYPES COVERED. Unless you can give me a concrete archetype missing from this game, you really need to drop the whole "Archetype" act because it's getting old.
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Edited by GHOST 9o5: 12/4/2015 5:32:05 AMThis literally had no relevance to my last reply. Literally. You said "You are leaving out RoF and impact you can't just say stability and reload" Yes, that's the point of archetypes. That's what they're are there for. That's why I left them out. Every weapon roughly has 4 archetypes concerning RoF and damage. They are also all used mostly in the same way. Shoot thing until it dies. There's scopes and everything and there is plenty if variety, but again, you can't go overboard. As far as I'm concerned, the raid weapons are the most diverse and can be considered "different" among each other.