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Destiny

Discuss all things Destiny.
12/5/2015 4:28:19 PM
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The Prodigal Returns ... but still no matchmaking

So I stopped play Destiny for ages because the grind was killing me and I didn't really enjoy playing. But I saw the Taken King for £26 the other day and thought I'd come back for a while. Fair play Bungie, [i]the Taken King is awesome[/i].The story missions are interesting, the cut scenes are great, the dialogue is funny, and the Quests are engaging, rewarding, and add to the longevity of the game. There are plenty of shaders, different styles of ships, a good range of strikes with engaging battles, the progression system feels more natural, the gun smith has a purpose, and the new maps in the Crucible and the Crucible specific quests are great. This is how Destiny in year one should have been. You've really listened to many of the concerns players raised in year one. However, there is [i]still no matchmaking or in-game LFG[/i] for endgame content. [i][b]A social based game like Destiny should have the in-game mechanics to encourage social activity by putting together fireteams for nightfalls and raids.[/b] [/i] This was one of the main reasons why I stopped playing in the first place. It was very difficult to find a raiding or nightfall team when it was convenient for me. An [i]in-game LFG system[/i] could solve this problem in my opinion and give more players a chance to access and enjoy end game content (such as nightfalls and raids). I'm not a Destiny hater. I love this game. But strongly feel that an integrated LFG system would greatly improve the social aspect for the casual player base. I think the developers need to be more flexible on this issue or risk loosing players like myself in the long term. Cheers Guardians, Lord Yesua

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