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12/6/2015 2:32:11 AM
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Night Stalker Shadow Shot; Orbs and Damage buff. Smoke, Vanish; Saving asses and clutching since 2015. Gun Slinger Celestial Nighthawk; Nuff Said... Blade Dancer ......Good point......
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  • Edited by Yajuu Omoi: 12/6/2015 2:37:43 AM
    [quote]Night Stalker Shadow Shot; Orbs and Damage buff. Smoke, Vanish; Saving asses and clutching since 2015. [/quote] 6 orbs gives a full super. Any super can generate 7-8 easily. Melting point, more debuff than shadowshot could ever dream of. Smoke is pointless, and confuses most other players that don't know it's coming. [quote]Gun Slinger Celestial Nighthawk; Nuff Said...[/quote] For... What exactly? Wasting a super to do damage on a bullet sponge? Black Spindle and ToM do more dps than wasting time for a single GG shot. [quote]Blade Dancer ......Good point......[/quote] Yeah...

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  • Gunslinger also has 2 buffs for low recoil and faster reloading... Since you brought up DPS.

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  • Edited by Yajuu Omoi: 12/6/2015 8:55:07 AM
    Those buffs only activate upon getting a headshot KILL. Neither of which will trigger when facing any of the bosses. Recoil has 0 effect on DPS anyway. And faster reloading wrong matter when you aren't reloading in the first place... Your point is completely moot. ----+++----+++----+++---- For the record, I have a hunter that I play just as much as the other two classes. I'm not bashing on the Hunter at all. Simply stating that their supers are nearly pointless in the kings fall raid, other than SS during Warpriest. Same with Warlocks and their Stormcaller during the taken round of Golgoroth. Golgoroth is better off with melting point. During sisters SS actually hinders you because she puts her arm in from of her critical, making you actually do less damage. And during Oryx SS does nothing other than generate orbs at the beginning, which every class can do and isn't even nessessary since the time between rounds plus the number of ads will give everyone their super back anyway. The only supers "needed" are Titan bubbles in my opinion. Again, just my opinion.

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  • Ok. And recoil effects [i]my[/i] DPS because when the buffs activate and I'm using my Grasp or a HC, its insane the amount of damage I could put down. Say if you kill adds and turn then shoot the boss. Thats what I do, only really possible in select scenarios.

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  • Recoil does not change DPS numbers. 1x10 always = 10

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  • Sorry I'm not a robot so when I say [i][b][u]MY[/u][/b][/i] damage I account for any mistakes and recoil and reload times effect how many shots [i][b][u]I[/u][/b][/i] land and reloading effects how many shots [b][i][u]I[/u][/i][/b] can put into any enemies. Also, 2+2=4.

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  • You don't know what DPS IS do you? It's a theoretical, mathematical calculation. It has NOTHING to do with personal ability or mistakes. Your DPS with a 320 black Spindle on a 320 toon is the EXACT same as mine with the same. Recoil numbers have 0 effect on that.

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  • Okay I'll use DPM, Damage per minute. Happy now? Good bye.

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  • Lol what a newb

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  • You're calling [u]me[/u] a "newb" that's amusing.

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  • Both of which trigger on precision kills, iirc. Not exactly relevant when shooting a boss.

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  • So? You never shot a few low tier enemies? Because that's what I do 80% of the time I'm playing lol

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  • Not while I'm shooting Warpriest, those are for the aura holder. And not while shooting Golgoroth, as I've traditionally run one-orb strategy, so there's no adds. On a strike, yeah, it'll help, but I thought the discussion was about raid DPS.

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