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Destiny

Discuss all things Destiny.
Edited by Silver: 12/12/2015 10:55:36 PM
36

Make up your own Subclass!

Make your own class that you think would be super cool! I'll put down my idea in a future edit. Make sure you include: For what class: Elemental Type: Name: Super: Grenades: Melee: What do you guys think of mine? Warlock support class: [spoiler]Class: Warlock Subclass name: DarkChanter Elemental type: Crimson Grenades: -Grenade of the dead: A grenade that summons your fallen foes to fight for you. -Dark Blitz Grenade: A grenade to sticks to targets and explodes causing multiple explosions -Enchantment Grenade: A grenade that doesn't attack foes, but buffs allies damage output and recovery. Melee: Dark Force: A high energy melee attack that can be used on allies to buff their next Melee attack. Super: DarkChant: Engulf yourself with the crimson flames, enchanting and buffing your allies and hurling dark orbs. (Super lasts 30 seconds but can switch between your super mode and guns. Dark Orbs are very weak and every 5 dark orbs takes away 10 percent from your energy bar. Dark Orbs are thrown very fast.) (Reason behind super lasting 35 seconds is because the subclass focuses a lot more on support than the dark orbs (Like how Defender works). The dark orbs would be very weak.) (I will list Enchantments/buffs later. Any good ideas?) Perk#1: Dark Orbs chain to other targets and create more Orbs of Light. Perk#2: Enchantment and buff benefits are doubled and last longer. Perk#3 Enemies that are within proximity of you are significantly slowed and enemies near you when casting an enchantment are weakened. Talents: #1: Upon activating DarkChant, you and your allies gain an overshield. #2: DarkChant lasts longer. #3: Twice per life when critically wounded, a Crimson red orb appears above your head that distracts enemies and regenerates you and your allies health. #4: Dark Orbs do significantly more damage, chance to blind Minions of the Darkness gain Damage over time. (4 dmg, 4 ticks) #5: Enemies summoned from GOTD gain an overshield and Enchantment Grenade effects last longer. #6: Necromancer: Allows you to resurrect a fallen teammate, sacrificing your super energy (Can revive up to 3 guardians, 20% taken away per Guardian). Binds to B, B, B.[/spoiler] [b]I'm working on another! Tell me what you think![/b] [b]Check out Taken Tydson's subclasses in the #NewTaken tag![/b]

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  • Edited by br0thership: 12/7/2015 6:06:06 PM
    Class: warlock Name: Earth shaker Element: Earth Description: The earth was once green. Use its former energy to make you one with it, warlock Grenades: 1)Fog bomb- creates a fog on impact, blinding those caught in the blast (smoke bomb from night stalker) 2)Root mine- a proximity mine that roots the intruder (creates a debuff called "rooted" that slows the users movement) 3)Toxicity grenade- a AOE grenade that uses nuclear power from the pre golden age to poison the enemy (creates a debuff comparable to thorns lingering damage but does half damage [about 4 per second] for 2 seconds [does not stack]) Melee: Wind strike- pushes the enemy a short distance and does normal melee damage Super: Earthquake- roots itself on the ground and shakes the surrounding area, rooting everyone else and for every enemy caught, it creates an orb of light. While the user is rooted, they gain .75% damage increase and .15% damage resistance increase and can leave at will but once they leave the root, they cannot reroot. It would be great for control in crucible.

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