It was already barely noticable, now its completely obsolute. I have only seen it work once, when i threw it right on a knight, and he rolled away. The hammer gave a FEEBLE attempt at 'altering its flight path'. Why would you make it even worse? Eveything else is good though :). Now, about that 1000 yard melee the Warlocks have ;)
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I kinda feel like sunbreakers have one less node in the tree than every other subclass now. a tracking perk that doesnt track ..... hmmmmm.
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Again, the pvp kids have crushed a subclass entirely for pve. It's the most weighted to pvp, unfair game I've ever played. And after each nerf we just have the kids to bear telling us to suck it up and that we are butt hurt. Then their eyes hit another feature/class/weapon we can say goodbye to in pve.
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Edited by Sepp: 12/11/2015 10:58:55 PMThey nerfed it because these kids cried about it so much as if it was aggressively seeking its targets, when it was nowhere near that accurate. They just killed the Sunbreaker subclass entirely, for PvE at least.
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[quote]It was already barely noticable, now its completely obsolute. I have only seen it work once, when i threw it right on a knight, and he rolled away. The hammer gave a FEEBLE attempt at 'altering its flight path'. Why would you make it even worse? Eveything else is good though :). Now, about that 1000 yard melee the Warlocks have ;)[/quote] Hey leave our mêlée out of this. it never hurt anyone... (well except for that guy.. and those guys over there...)