[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b]
[b]Exotic Ideas 2 Link[/b]:
https://www.bungie.net/en/Forum/Post/191970608/0/0
Primary:
Assault rifle- No Other Choice "In dire situations, only one opinion is available"
Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken)
Scout rifle- Sword and Shield "The strength of one comes from his defence"
Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage)
Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox"
Perks are Final Round and Specialist (Hand loaded and Return to Sender)
Special:
Sniper- Doctor's Medicine "Headache? I can cure it"
Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player)
Shotgun- Surprise "Slugs make a great gift"
Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread)
Fusion rifle- Time Flux "Time moves forward with your permission"
Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies)
Heavy:
Rocket launcher- Poseidon's Wrath "A weapon worthy of a god"
Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies)
Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions"
Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies)
If you have any ideas, please leave them down below.
Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them.
[b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details.
https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0
[b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0
[b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0
[b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1
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Edited by Agent Parks: 12/11/2015 5:48:53 AMThe first type of it's kind known to exist, this gun fits into the auto rifle category. [b][u]Fall of Infinity[/u][/b] (Auto Rifle) "Forged by the Gods of distant galaxies, this weapon has drifted through space and time. Until now." Stats Rate of Fire: ||||||||||||||||||| MAX Impact: |||||||||| MAX Range: ||||||||||| MAX Stability: ||||||||||||||||||||||||||MAX Reload: ||||||||||||| MAX Magazine: 27 [b]Exotic Perk[/b]: The Gods Grant This gun can use all ammo types when equipped in hand when acquiring special or heavy ammo. Each ammo type changes this guns rate of fire and impact and range. (However, the exotic perk won't activate until later perks are unlocked to make this gun not too OP) No adjustable sights [b]First Perk[/b]: The Creators Hand Picking up special ammo while this gun is equipped in hand will lower the rate of fire and raise the impact and range and little stability from the base statistics. It will become like a scout rifle but with enhanced stats. [b]Middle Perks[/b]: Increased Movement Speed by 8% Increased Armor by 4% [b]Final Perk[/b]: The Weilders Blessing Picking up Heavy Ammo while this weapon is equipped in hand will increase impact and little range and stability from base statistics.