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Destiny

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Edited by SyKoBox: 12/16/2015 6:01:40 AM
21

Veteran Player's Growing Wish List (work in progress)

[u]Vault of Glass (Veteran Mode)[/u]: -New Veteran Mode -All enemies and bosses have been increased to level 42 -All Vault of Glass loot now drops at 300+, based on light level -Removed elemental damage from VOG Year 2 primaries -All oracles health buffed by 30% -All oracles now have a good 20% chance to reflect half of your base damage back to you (damage mitigation/armor must be considered as well) -Templar now summons 3 Ultra Minotaurs with boomers which aggressively patrol and defend Oracles -Must now kill 3 Ultra Minotaurs to charge the super on relic in order to break Templar shield -Ultra Minotaurs spawn 1 at a time. Must kill Templar before he regains a shield after slaying last minotaur. If you fail, you cannot cleanse due to having no super energy for relic. -increased time to enrage -Gorgon movement speed increased by 15% -added 2 additional Gorgons -added landmines to Gorgon pathways with random spawn points -Added numerous Axis Hobgoblins (snipers) to platform jumping phase located in numerous spots -Increased platform duration by 4 seconds -Added 10 Major (Stealth) Minotaurs and 8 Harpies in hallway leading to Gatekeeper -Increased Gatekeeper Health by 20% -Gatekeeper has new primary attack similar to Sleeper Simulant. This attack also explodes on impact with player. -Gatekeeper teleports faster and more frequently -Atheon health increased by 100% -significantly increased time to enrage -Atheon summons additional supplicants -One of the additional supplicants in each wave, has greatly increased speed, blast radius, and armor. -Atheon has a new reactive heal paired with super energy drain. If 1 member of your fireteam dies to a supplicant, Atheon steals 20% super energy from all remaining fireteam members (individually). That super energy is transfered into health for Atheon. The amount of the heal is 10% for each remaining fireteam member; 5 remaining fireteam members would result in a 50% heal for Atheon.

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  • Good idea but keep enemies with element shields. No primary with element burn. Also add, Light Switch Juggler Grounded Air borne Angry Fresh troops Void/Solar burn Hobgoblin spawn in pairs Minotaur has 3 Harpies to regen it health. Add Ghost shell and seasonal live rewards for drop. Gears drop as engram and must be decrypt (add chance of purple can be decode in to 2 blues or materials) Add a few random lock away rewards for players to decrease to chance for players to obtain full set of gears to fast. Cut dmg from Sleeper Simulant down by 30%. Reduce energy all sword can carry, add 2x energy consume by swords when shielding or using special attack. Touch of malice does give unlimited ammo when inside VoG relics. Add chance for detain bubble to double or triple depends on players light level. Oracles has random elemental shield. Player that recently held relic has a cool down and can not held relic until timer is gone. And when Atheon health reach 75% random guardian lights get tainted. Atheon health reach 50%, Distorted radio signal incoming transmission; "Mines must be dismantle or die, yesssss?" Bungie please make this happen. [spoiler]I won't play.[/spoiler]

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