I actually agree with a majority of that. I've been running into poor connections or teleporting characters while remaining in the green bar. Run into moments where my bullet damage doesn't register when I'm obviously on point and when I melee someone, they don't gain the additional effects such as burn.
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I've been having th eopposite problem, the burn applies but there is no initial melee damage which means I needs to melee 3 times and always die.
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I don't use burn melees, however with the Voidwalker, I would use the Energy Drain charge for the longer melee range, said charge gets consumed, ability gets on CD, 0 damage was dealt.
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same but with the burn applied
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I would melee someone after dropping his shield and my charge gets used, but no damage has been dealt and I obviously die. The Ram also doesn't seem to proc lifesteal all of the time. It seems as though the perk would proc on a melee kill, but because of the lag I am getting shot by the player I just killed, negating the lifesteal...
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Edited by LeperOfLeopards: 12/17/2015 6:59:59 PMI haven't used the Ram quite yet, but the burn from a Sunsinger melee not proc'ing has screwed me over in trials more times than I can say. The only explanation for life steal is that it doesn't heal instantly so perhaps you got pegged by bullet and it was stopped? I think my favourite one however is turning a corner, taking one shot and being downed instantly by a Monte Carlo. And I mean, instantly like a sniper headshot. Oh, and how about when a blade dancer on my elimination team slashed a Warlock three times in a corner, turned around and got punched by the same Warlock only to die instantaneously.