I was just thinking they -blam!-ed something up on the back end coding/programming of the PvP stuff that might be causing unusual latency, bugs, glitches, ect... SRL is new and maybe it's implementation had unintended consequences elsewhere. Basically I was agreeing with your OP and speculating an explanation as to why the crucible feels off right now.
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Wasn't meant to be mean or disagreeable! I just wondered what could have gone wrong as well^^