If there is a declining player base, or more likely more people playing SRL than the other crucible play lists, the matchmaking will have trouble connecting groups of people who have good connections with each other, because there are less players to choose from in queue.
I'm more likely to get thrown into a more globally diverse group. And being in a match with people from Europe and Australia and the U.S. and Canada etc. all at once strains the system
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I understand that, but that's not what I mean. I play online shooters since UT on the PC and Halo 2 on the Xbox. What I mean is an intrinsic issue of the hit detection. As if it's broken since the patch. Delayed melee kills have happened since Halo 2. We all love and appreciate them. But consuming a melee charge without dealing damage is slightly confusing.