Haha.
I'm a top 1% player in terms of score per game average (and suicides).
I get 16.5 kills per game average and 5 assists.
My win/loss is 1.14 and combat rating would be around 130.
The last time I checked my guardian.gg rank, I had an Elo of 1500 in Rift (but I only have 5 perfect runner medals :/ ) .
I only play 6vs6 objective game modes and despise Trials and Clash with a passion (went flawless once nonetheless). I never play with a fireteam.
Now this is not to brag, this is to say that I'm well aware of the limited player pool out there.
I repeatedly get matchmade with the same enemies/teammates, even though I leave the lobbies after the match.
However, if the lag I and many others experience and all these little things described in my OP, are only due to "skill based matchmaking", this change needs to get reverted.
I love a good challenge. I don't like to tilt at windmills however.
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