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Destiny

Discuss all things Destiny.
Edited by x7L7x: 12/19/2015 9:44:49 AM
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x7L7x

Do you like the Direction Destiny is heading in?

Yes

567

No

2643

50\50

1795

*DISCLAIMER* -Long post *RULES* -Be polite -No negativity -Please try to comment on why you picked Yes, No, or 50/50 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *IF YOU DECIDE TO COMMENT PLEASE UP VOTE THIS THREAD SO WE HAVE A BETTER CHANCE AT GETTING BUNGIES ATTENTION ON THIS FEEDBACK ON HOW PLAYERS FEEL* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I want us to have a serious mature conversation. For once let's talk about where this game is going without starting a flame war, trolling, or bashing the game just because you/we feel like it's unfair. I would like you guys to try your best to judge Destiny's strong points and it's weak points. That being said I want us to TRY to be as UNBIASED as possible when giving our opinions. I know that'll be hard for certain topics and Veterans who've been playing since beta/day one but just try. Last but not least please up vote this thread so we can get some true feedback to Bungie. I feel the reason we get aggrivated at this game is because we want it to succeed so bad but every time we take a step forward we seem to also take a step back. I've been playing Destiny since beta like many others so I'd like to share my opinions and experiences with you guys as well as what we can do to make it better. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆REPLAYABILITY/ENDGAME/FIRETEAMS Overall if you play this game solo I feel like it's a lot emptier. It's much better with friends. Destiny is so much fun in the beginning when everything is shiny and new but when you finish everything the story missions have to offer (in 26-30 hours) it becomes bland quickly. [spoiler]Even worse is if a new player starts with TTK they can earn an item called Spark of Light early on. If they use it,(You earn it by beating first quest on the moon then talking to the Speaker after.) it will insta-level them to level 25, grant them access to the taken king questline instantly, and give them equipment far more superior than any of the rewards you'd recive playing the vanilla missions. It makes the whole experience feel less rewarding.[/spoiler] With only few ways to level up your favorite equipment AND still be the max/neccasary light level for activities, it's easy to say our current way of leveling up our gear is excruciatingly time consuming. It doesn't help that with this newest dlc some Strikes and Raids were left behind without any incentive for completing them other than nostalgia and certain quest line steps. Our endgame right now feels the same as it did in the very beginning all because we didn't bring old content forward with us. I'm okay with year one weapons staying in year one, but I would like to see year two rewards added to the loot table in the year one Raids and Strikes! It would give an incentive to go back and replay them. I also feel like we need a better way to recruit and communicate with other guardians in game. Matchmaking and voice chat alleviates some of the stress but voice chat and matchmaking aren't always available depending on what activity you play. That being said matchmaking should be optional for each game mode. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆PVP/PVE WEAPON BALANCE Keep in mind these are just my opinions. As far as Weapon balance, I don't understand the first thing about fine tuning the numbers for competitive play. I do however know when a new meta comes into play and I do know when some weapon types have clear advantages over others. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *PVP* Some ideas I had for balancing PvP was that we could try swapping some Primary and Special weapon types. Lets try putting Shotguns and Snipers in our Primary slots and put Hand Cannons in our Special slots. Or have less special ammo on maps. But then it hit me. I personally think the biggest problem with Weapon Balancing in our PvP community is us. We all have a certain way we like to play/think how the game should be played and it destroys our weapon balance. When Auto rifles were on top, people who didn't like them or know how to use them thought they were stronger than their weapons type of choice. They felt like it was unfair to be forced to use a weapon type that was uncomfortable to use for them, just to stay competive. Then the same thing happened with fusion rifles. The range was so much it left Snipers, Scouts, and Shotguns in a bad place. So Fusions and ARs were nerfed. Doing so left Hand Cannon users unchecked. So in the next update they gave a slight AR buff, a noticeable Pulse buff, and a hard HC nerf. With Pulses running rampant now, Scouts had a hard time killing at the ranges they were supposed to be effective at. This was because HC's were supposed to be keeping Pulse's in check at Mid range. Admittedly HC's were too effective, as they were able to outsnipe Snipers so the nerf was needed. With Pulses being the most versatile, accurate, and having the least amount of damage drop off for a Primary at the time, Snipers were having trouble keeping PR's in check due to them having a faster rate of fire, decent impact, and range. A bunch of Sniper users got tired of this happening and sought a different way to combat PR's. Enter the Shotgun Era. So the only thing left to keep Pulses in check were a handful of high rate of fire Snipers, some Scouts, and a technique using versatile movement and a one shot kill. Otherwise known as Blink Shotgunning. But now nothing could keep the Shotguns in check because the one gun that could at Mid/Close range (Fusions) was nerfed in the ground and the gun that kept them far away (Snipers) were being hassled by PR's or they were the same people who switched to shotguns to combat PR's! But shotguns had too much range. So we nerfed Blink. Then we nerfed Shotguns. Then we took away a perk from Shotguns. Then we nerfed Shotgun range some more. Now we are here current day where everyone is packing a sniper. And it seems that the only real thing keeping snipers in check now are other snipers. Do you see the pattern that's happening? My point is we need to start from scratch and try again without letting our biased opinions towards our favorite and most hated weapon types get in the way and giving honest feed back based on balance and nor what's more comfortable for us to use. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *PVE* As far as PvE goes I never really noticed weapons being to OP (Besides Ghorn) or excessively weak (Besides Necrochasm at the time) but that's just me. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆SUBCLASS BALANCING I honestly would like to see what happened to the Titan happen to all the subclasses. I feel like they should all be rebalanced and fined tuned since our new subs disturbed that balance. Just my opinion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆EVENTS/DLC/MICRO TRANSACTIONS I love the events we have been having in the tower. Hell we were begging for some PvE events. From what I understand they are able to fund these events due to recently introducing micro transactions. And as much as I love the events I don't want them to replace dlc. I don't mind the micro's. Just so long as it stays cosmetic and doesn't become a "20 strange coins for 1000 silver!/320 armor and exotics for 2800 silver!" pay to win. I do feel like it's messed up that you use Rng for your cosmetics though. Getting people to blow $50 trying to get a blue skull? Or taking away the old emotes and making it a mystery grab bag that gives people paying money a "High chance of getting an emote they don't already have?" That means there is a small chance you could pay for something you already owned! That's a little messed up I feel. It's borderline gambling and can be unhealthy for some players. If they spend money you should guarantee they'll get a special mask or guarantee an emote they don't already have. Once again. My opinion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆COMMUNICATION I get it Bungie always says they're listening and for the most part they do, but I'd like them to start talking more also. Sometimes I feel like they really are listening. A lot of things we asked for have happened (sparrow racing) but when it comes to things where the whole community is in a unanimous vote on something they want, like bringing back old raids and strikes, it just seems like our voices fall on deaf ears. Why does it seem that way? Because ultimately it's their game and they can do what they want but they also wanna keep us playing and happy. So we do have some say in what goes on because they wanna keep their players. A good example is when almost all of us didn't want Atheon to randomly teleport us. Deej himself told us he tried to do something about it, and he made sure we were heard, but the dev team was going to do it anyway. As sad as that news was it was the only time I can recall that we were given the honest truth about something instead of getting some roundabout answer. So that day we learned Bungie will ultimately do what they want with Destiny (to an extent) but at least we got an honest response from Deej. If he starts doing that again, I feel like it's a step in the right direction. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TL;DR: Do you like the direction destiny is going in and how can we make it better?Share your opinions and answer the poll so we can get Bungie honest feedback to help better the game. Discuss.

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  • Edited by THEUNDEAD565: 12/20/2015 5:10:17 AM
    The events are cool. They seem like nice things to kill time and keep content somewhat fresh. I'm not a [i]huge[/i] fan of SRL, but that doesn't stop me from seeing it as a fun event for others. The way PvP is heading is trash. Scrap the forced skill based matchmaking crap and make that optional. At some point, there is no fun play in the crucible any more. Its all sweaty. Enough nerfing shit into the ground. Take a [b]long[/b] time to look I to what is balanced and imbalanced. Make sure you damn well understand the effects you will cause when going about changing things. The way PvE is heading is in the right direction. More cut scenes. More immersion (to an extent). More actual knowledge and character depth (maybe not [i]our[/i] character as much ad others but its a start). The microtransactions while understandable, I feel they may be heading down the proverbial slippery slope. Keep shit to cosmetic items to appease the die hard fans. Nothing should truely help you in-game if you buy it. That becomes pay to win. And pay to win is shit (woo hoo Runescape!).

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  • Doctrine of Passing

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  • I haven't played since early November simply because other newer games have been coming out and taking up my time. Is the Sparrow racing worth getting back into Destiny for, or should I wait till the next dlc?

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    • I feel misled, and like it continues to happen.

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      • I'm not a fan of micro transactions but I'm fine with them as long as they are fair and they do not turn the game into a pay to win in any way shape or form. I've heard your that you get a 320 helmet from the record book, if that's true then it has already crossed the pay to win line though it may only be a minor misstep its still a horrible mistake. Weapons need to be adjust at regular intervals and the changes need to be significant and easily seen by the player base(.03% changes in the last update for some autos? wtf? that is worthless.). PVP changes that dramatically alter a weapons performance in pve need to be addressed with a pve modifier to offset any loss or gain in weapon performance(that 5% damage buff on shotguns for pve was not a fair trade to compensate for what they lost.) New DLC is supposed to be coming later just not right away bungie has already stated this. These events are nice but I hate how much micro transactions are a part of them(the record book was as step to far.) End game content and end game loot is horrible right now. Challenge mode is the only thing that makes king's fall worthwhile and even then the loot system as a whole needs to be scrapped and completely redone. The upgrade system(specifically infusion) is a waste of time and makes no sense(What am I supposed to pray for shitty guns with higher power to upgrade my decent to good guns with low power?) I waste to much time waging war with the rng to get good guns in the first place let alone fighting it for higher attack power and good armor.

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      • As long as they don't make micro transactions for weapons and armor, I'm fine. The level 25 thing is fine by me, that's only like 8 hours of play time

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      • Money grab game is strong

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      • At this point they do something right and do something wrong at the same time. That's why I'm 50/50

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      • I've hated the direction Destiny has been going on since beta.

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      • I think that they need to buff shotguns again and maybe a couple other nerfed things and make better maps for the game. Everything is either shotgun or sniper maps, no in between, so of their older maps had variety, but they had bad spawn locations cuz of it. If they could make maps that were mostly symmetrical to allow different advantages for BOTH sides and variety of each area, that would be the best

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      • [spoiler]ayy lamo[/spoiler]

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      • Definitely not. Someone in my clan said back in August that "the only game that will kill Destiny, is Destiny". Truer words have never been spoken. Bungie needs to get their act together

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      • I feel as if bungie are starting to think that they can turn microtransactions into a lot of things without realising that they are losing players every day. All we want is some actual content.

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        • Fack no

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        • Nope. Especially when the devs don't even know where to go.

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        • Started a new topic: PlsRevMe(2 Replies))

        • I hate that I feel it is becoming a pay to play game and it seems to only have small amounts of content for short periods of time instead of building on to what we have and adding to it with more and constant content that doesn't micro transaction us to death to be able to play anything.

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        • I like destiny. And I like all the events. I just wish there was more to do, or a dlc to come out.

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        • It's going towards WARFRAME pay for every Goddamn thing. If you think it will remain only cosmetic than you trully are dumber than that cow that birthed you and deserve to be separated from your peasent incomes. Enjoy :)

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        • It's complicated, this game is so close, but so far away. In my opinion, there is nothing that can save the current Destiny we're playing, it's turned into a mess. Destiny 2 could change the tide for the franchise completely, I really hope it does. Destiny 2 has a huge chance. Look into what the players want. Put in more story to us and the other alien races. I believe in you Bungie.

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          • Look I realize it says #destint but 90% of the people here are those who have left long ago and hate for the sake of hating. A good place to get accurate feedback is Reddit

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            • They keep giving us half of what we paid for up front.... TTK when released was like only 25% of what we were expecting and then people would write it off saying "oh no we will get the raid in a week, we are getting challenge mode in a month. New exotic is out today 2 months after it should have come out" I paid $70 for a complete dlc not a currently STILL IN DEVELOPMENT ONE! This isn't just taken king. This has happened EVERY SINGLE TIME EVEN THE RELEASE OF THE GAME WASN'T COMPLETE! People in this community and wake up and come to terms the sh!tty fact that Bungie and Actavision can't make anything 100% complete in this franchise. Stop gripping on to hope and force Bungie to change their ways because if anyone has to wait to do the raid on DESTINY2 I will be completely and utterly finished with the franchise after being an ALPHA player.

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            • Edited by PS_TRUDODYR: 12/20/2015 9:38:38 AM
              They need to take the PvP more in the direction of year 1, especially over the mid part of the year when destiny PvP gained enormous popularity. Kill times with primary weapons are too slow at the moment overall, mainly because of the crucible team's obsession with giving primary weapons insane drop off. -Primary weapons need more strength so people don't main secondaries the whole game. It happened with fusions on launch, then shotties and now snipers. As it is, fusion rifles are laughably bad atm and shotguns have gotten hit way too hard. -Blink needs to be stronger than it is now. It's way too slow, with too many delay frames. -The lag after this latest patch is the worst I have ever seen it. People teleporting with green bar, nobody has a good or stable connection anymore. -Bladedancer super doesn't register half of the time. Melees on multiple classes often doesn't register or does register but will provide a bonus perk (like life steal or flame shield) while not actually dealing damage. -Arcbolt grenade needs to be buffed to be competitive vs the other grenades. Finally, I hate to say this but snipers need to be looked at. They're locking down almost every mode now, and I'm not sure that they don't need a reduction in ADS speed. Quickscoping/drag scoping is starting to really become a thing. Do that, or add much more flinch while taking damage.

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            • Tldr voted no anyway

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            • Destiny has taken a nose dive and it's about to hit the ground. Btw your timeline contains some juicy bias.

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              • Edited by Dog_Of_War_1138: 12/20/2015 12:47:02 AM
                YES, I like the way it's going. Here's the why. PVP: You said it yourself: [quote]I personally think the biggest problem with Weapon Balancing in our PvP community is us[/quote] I don't have an issue with the weapon patches, honestly I don't. In fact, I barely notice them. The "meta" seems more like a psychological phenomenon to me, as everyone uses what "everyone is using". I find the new game modes exciting and entertaining, and I like Lord Shaxx's bounties as they give me a shot at unique gear without having to go into the Trials (which I'm not a big fan of). Sparrow Racing has been a great break (although I've detected a certain pattern, where one rider breaks out in front and the other 5 compete viciously for 2nd place). Those who are spending tons of silver on $1 bags hoping to get a Sparrow are just being fools to themselves, when they could buy the $5 kit and get one guaranteed- just as they could have bought the bag at Halloween which contained a guaranteed skull mask. If you're going to play it cheap and gamble, you have a chance of not getting what you want. That's your choice. I don't blame Bungie for allowing suckers to be suckers. PvE: I enjoy the new strikes, and I don't really miss Phogoth or the Nexis Mind (two of the most cheese-able strikes ever created); nor do I much miss hearing "A cell! From the Prison of Elders!!" Communication: I don't need Bungie to tell me much. And while I'm sure they read what we write, they're wise not to give us more than 5% of what we ask for. Atheon randomly teleporting people was a good example of the game improving, not getting worse- even if "the community" didn't want it. One of the reasons the Crota raid was despised was because it had a specialist role, the sword-runner; and it was possible to do the raid hundreds of times without ever learning that role. I've done it myself. But you can't run VoG without knowing how to kill Oracles as well as how to open the Gates. You have to be a better player to run VoG. That's why the Sisters part of the Oryx raid is one of the best parts, in my opinion; the fact that anyone can become torn, at any time, and become the relic runner, means that every member of the raid team must be skilled at running the platforms and using the relic, as well as using the Aura afterward. I almost could wish that this continued through to the Oryx segment; but then nobody would run the raid. We now have "Relic runners" just as we had sword-runners for Crota. And the longer it goes on, the less chance that I'll do it, because people are more focused on completing the raid as opposed to letting the noob get a new experience. Unless the game forces them to do so. TL:DR; I think it's getting better and better. I can't wait for what's next.

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