JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by x7L7x: 12/19/2015 9:44:49 AM
205
77
x7L7x

Do you like the Direction Destiny is heading in?

Yes

567

No

2643

50\50

1795

*DISCLAIMER* -Long post *RULES* -Be polite -No negativity -Please try to comment on why you picked Yes, No, or 50/50 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *IF YOU DECIDE TO COMMENT PLEASE UP VOTE THIS THREAD SO WE HAVE A BETTER CHANCE AT GETTING BUNGIES ATTENTION ON THIS FEEDBACK ON HOW PLAYERS FEEL* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I want us to have a serious mature conversation. For once let's talk about where this game is going without starting a flame war, trolling, or bashing the game just because you/we feel like it's unfair. I would like you guys to try your best to judge Destiny's strong points and it's weak points. That being said I want us to TRY to be as UNBIASED as possible when giving our opinions. I know that'll be hard for certain topics and Veterans who've been playing since beta/day one but just try. Last but not least please up vote this thread so we can get some true feedback to Bungie. I feel the reason we get aggrivated at this game is because we want it to succeed so bad but every time we take a step forward we seem to also take a step back. I've been playing Destiny since beta like many others so I'd like to share my opinions and experiences with you guys as well as what we can do to make it better. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆REPLAYABILITY/ENDGAME/FIRETEAMS Overall if you play this game solo I feel like it's a lot emptier. It's much better with friends. Destiny is so much fun in the beginning when everything is shiny and new but when you finish everything the story missions have to offer (in 26-30 hours) it becomes bland quickly. [spoiler]Even worse is if a new player starts with TTK they can earn an item called Spark of Light early on. If they use it,(You earn it by beating first quest on the moon then talking to the Speaker after.) it will insta-level them to level 25, grant them access to the taken king questline instantly, and give them equipment far more superior than any of the rewards you'd recive playing the vanilla missions. It makes the whole experience feel less rewarding.[/spoiler] With only few ways to level up your favorite equipment AND still be the max/neccasary light level for activities, it's easy to say our current way of leveling up our gear is excruciatingly time consuming. It doesn't help that with this newest dlc some Strikes and Raids were left behind without any incentive for completing them other than nostalgia and certain quest line steps. Our endgame right now feels the same as it did in the very beginning all because we didn't bring old content forward with us. I'm okay with year one weapons staying in year one, but I would like to see year two rewards added to the loot table in the year one Raids and Strikes! It would give an incentive to go back and replay them. I also feel like we need a better way to recruit and communicate with other guardians in game. Matchmaking and voice chat alleviates some of the stress but voice chat and matchmaking aren't always available depending on what activity you play. That being said matchmaking should be optional for each game mode. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆PVP/PVE WEAPON BALANCE Keep in mind these are just my opinions. As far as Weapon balance, I don't understand the first thing about fine tuning the numbers for competitive play. I do however know when a new meta comes into play and I do know when some weapon types have clear advantages over others. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *PVP* Some ideas I had for balancing PvP was that we could try swapping some Primary and Special weapon types. Lets try putting Shotguns and Snipers in our Primary slots and put Hand Cannons in our Special slots. Or have less special ammo on maps. But then it hit me. I personally think the biggest problem with Weapon Balancing in our PvP community is us. We all have a certain way we like to play/think how the game should be played and it destroys our weapon balance. When Auto rifles were on top, people who didn't like them or know how to use them thought they were stronger than their weapons type of choice. They felt like it was unfair to be forced to use a weapon type that was uncomfortable to use for them, just to stay competive. Then the same thing happened with fusion rifles. The range was so much it left Snipers, Scouts, and Shotguns in a bad place. So Fusions and ARs were nerfed. Doing so left Hand Cannon users unchecked. So in the next update they gave a slight AR buff, a noticeable Pulse buff, and a hard HC nerf. With Pulses running rampant now, Scouts had a hard time killing at the ranges they were supposed to be effective at. This was because HC's were supposed to be keeping Pulse's in check at Mid range. Admittedly HC's were too effective, as they were able to outsnipe Snipers so the nerf was needed. With Pulses being the most versatile, accurate, and having the least amount of damage drop off for a Primary at the time, Snipers were having trouble keeping PR's in check due to them having a faster rate of fire, decent impact, and range. A bunch of Sniper users got tired of this happening and sought a different way to combat PR's. Enter the Shotgun Era. So the only thing left to keep Pulses in check were a handful of high rate of fire Snipers, some Scouts, and a technique using versatile movement and a one shot kill. Otherwise known as Blink Shotgunning. But now nothing could keep the Shotguns in check because the one gun that could at Mid/Close range (Fusions) was nerfed in the ground and the gun that kept them far away (Snipers) were being hassled by PR's or they were the same people who switched to shotguns to combat PR's! But shotguns had too much range. So we nerfed Blink. Then we nerfed Shotguns. Then we took away a perk from Shotguns. Then we nerfed Shotgun range some more. Now we are here current day where everyone is packing a sniper. And it seems that the only real thing keeping snipers in check now are other snipers. Do you see the pattern that's happening? My point is we need to start from scratch and try again without letting our biased opinions towards our favorite and most hated weapon types get in the way and giving honest feed back based on balance and nor what's more comfortable for us to use. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *PVE* As far as PvE goes I never really noticed weapons being to OP (Besides Ghorn) or excessively weak (Besides Necrochasm at the time) but that's just me. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆SUBCLASS BALANCING I honestly would like to see what happened to the Titan happen to all the subclasses. I feel like they should all be rebalanced and fined tuned since our new subs disturbed that balance. Just my opinion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆EVENTS/DLC/MICRO TRANSACTIONS I love the events we have been having in the tower. Hell we were begging for some PvE events. From what I understand they are able to fund these events due to recently introducing micro transactions. And as much as I love the events I don't want them to replace dlc. I don't mind the micro's. Just so long as it stays cosmetic and doesn't become a "20 strange coins for 1000 silver!/320 armor and exotics for 2800 silver!" pay to win. I do feel like it's messed up that you use Rng for your cosmetics though. Getting people to blow $50 trying to get a blue skull? Or taking away the old emotes and making it a mystery grab bag that gives people paying money a "High chance of getting an emote they don't already have?" That means there is a small chance you could pay for something you already owned! That's a little messed up I feel. It's borderline gambling and can be unhealthy for some players. If they spend money you should guarantee they'll get a special mask or guarantee an emote they don't already have. Once again. My opinion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ☆COMMUNICATION I get it Bungie always says they're listening and for the most part they do, but I'd like them to start talking more also. Sometimes I feel like they really are listening. A lot of things we asked for have happened (sparrow racing) but when it comes to things where the whole community is in a unanimous vote on something they want, like bringing back old raids and strikes, it just seems like our voices fall on deaf ears. Why does it seem that way? Because ultimately it's their game and they can do what they want but they also wanna keep us playing and happy. So we do have some say in what goes on because they wanna keep their players. A good example is when almost all of us didn't want Atheon to randomly teleport us. Deej himself told us he tried to do something about it, and he made sure we were heard, but the dev team was going to do it anyway. As sad as that news was it was the only time I can recall that we were given the honest truth about something instead of getting some roundabout answer. So that day we learned Bungie will ultimately do what they want with Destiny (to an extent) but at least we got an honest response from Deej. If he starts doing that again, I feel like it's a step in the right direction. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TL;DR: Do you like the direction destiny is going in and how can we make it better?Share your opinions and answer the poll so we can get Bungie honest feedback to help better the game. Discuss.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Pilcrow: 12/20/2015 12:37:58 PM
    I voted 50/50.. Sense I play the game still, enjoy certain aspects of it and hate others. Things I enjoy, killing stuff. Things I don't enjoy. Gambling system, pay more then one should to try and support a company and their bad decision to make you're decision feel just as bad. Time gated weapons and armor. Make's no sense. Let me open engrams and feel rewarded for it until I have unlocked everything there is to unlock. Don't release 6 items then release 6 others months down the line while leaving behind a whole other class (warlocks) Level caps: Why should I be stuck at 40 when someone can come in, pay their way to 25 in less then 15 minutes and be level 40 by the end of the week and compete along side me. At one point in time. We earned our light level and when you seen someone 3-4 light levels higher then you. It gave a sense that is a player invested in the game, he is becoming "legend" (or a bigger loser how ever you see it). Now its an equal playing field. We can be the same light level. But let me reach level 90 and unlock a new quest, item, emote, color shader ect. Then when a new dlc comes out. Reset the level across the board, but keep the light level the same where you left off. This way, you can rank up to level 500 or whatever while unlocking items along the way and slowly leveling up your light level like we have been. That is one thing I hate about this game. Your purpose is to level up to light 40.. Once you do that, then everything is unlocked.. I say, let people unlock certain items at certain levels. Not just a base level of 40 and everything is handed to you in one go. This way, people will feel a sense of earning something more greatly. Stop making 2-3 weapons the strongest in the game stop making weapons and armor that are new but have such a low attack nobody can even use the stuff.. There is some kick ass gear in year two. But its all blue rendering it useless. Let blues drop at 300-310 so we can use it. I could go on but I'll leave it here. Nobody reads this shit anyways..

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    • Im split. More weapons to choose from is a good thing, but most are trash so we're still using only a handful anyways. But anything more than a handful is a waste anyways.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • 1
      Well said friend i hope they see this thread

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Pvp is being ruined by camping snipers to easy to just pull aim then trigger

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Edited by sonny2dap: 12/19/2015 10:12:26 PM
      Like you I played from Beta, I even re-purchased when I migrated to xbox one, up until TTK I regret none of the time I spent playing Destiny, I have even spent a fair bit of time on TTK, but I played TTK because I had friends playing TTK, prior to TTK I would play on my own when I felt like it purely for enjoyment after this last DLC I simply found that hard to do, I figured after HOW Bungie would realise that in fact the game was finally heading in the right direction, Sadly Bungie threw a curve ball and it suddenly felt as though there was pretty much no point playing to accomplish goals or attain gear as those attainments would not persist in Bungie's version of a persistent universe. I'll always keep an eye on this game as in terms of movement and shooting mechanics it truly is fantastic , and as such the very bedrock of the game is a solid one, sadly Bungie chose to pair this with a large amount of grinding and a flagrant disrespect for the time their customers have committed to the game, an attitude that I thought was on the wain with HOW, a thought that was sadly proven to be incorrect.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • 26-30 hour story did you forget to sprint?!!?

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Edited by jay p: 12/19/2015 10:08:49 PM
        This question won't be able to be answered for probably another 60 days. They have a small event coming in the first of the year, festival of the lost sized. After that, they have a very big event coming, and probably pve related, since SRL was technically PvP. How they handle microtransactions, what's being dropped, what kind of paywall, if any there are, will really decide the outcome of y2 in my opinion. I'm not overly optimistic.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Do I like free stuff like SRL? Yes Do I like micro transactions? No

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Every new DLC makes old content useless.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • I haven't played Destiny in about 2 months, aside from one Nightfall a friend and I ran just for nostalgic purposes.Thus, I voted no. My main reason is that Destiny as a whole feels like less of a game than it did near the end of Year 1. I felt like the game was at its best after HoW, mostly PvE. PvP was a mess at that time, I realize that. But there is just so little to do right now, it all got so old and stale so quickly. The way loot and weapon/armor progression worked after HoW was outstanding. I loved Etheric Light, and being able to bump anything and everything up was great. It gave options. I dislike the infusion system now after liking it at first. I hate the double RNG of King's Fall rewards, and the Nightfall has become a big ol' joke since nerfing the difficulty as well as the rewards. SRL sounded cool at first, and I was sure I was going to try it. After watching a few races, I was already bored with it though and never did. The fact that they are selling this book is ridiculous to me. Stat-keeping is something that nearly every game I have ever played does automatically. Paying $10, half the price of two expansions from Year 1, for a couple of cosmetic items and for the game to keep your stats throughout a limited 3 week event... I'm sorry, but that is just pathetic. Add on top of that the fact that it is looking like we won't be getting any true expansion in Year 2, just these little events, and it doesn't look like I will be playing any Destiny at all until the sequel. I'm just bored of it. Now I have been at this point before, things in Destiny getting stale... But normally about now, the buzz from incoming DLC would be enough to get me back into it, and the cycle would start again. But these events, Festival of the Lost, "challenge mode", and Sparrow Racing... None of this is anywhere close to enough to pull me away from these other great games I have moved on to. As much as I hate to admit it being a Beta and Day 1 player, the Destiny phase is looking officially over for me. I miss it terribly, but it just isn't the game I and my friends used to enjoy anymore...

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        2 Replies
        • Lol hell no, TTK was a good step in a different direction which the game needed, but it still lacks seriously bad in some areas and is missing some core components to make it a "good game" ... All it is at the moment is addictive and you come back because you like playing it with friends due to all the bullshit you can pull with them. Sadly it feels more like a dead end job than a fun game at the moment, they need to inject some serious level of content in, add servers to their pvp setup, add a shit ton more exotics WITH exotic worthy perks, private and custom games, a DAMN STORY, not just 4 or 5 missions that claim to have a story. My word the list can go on but where it is now is not a good place, it needs a change of direction, if Bungie really want this to be an MMO that you can play on a daily basis and always have stuff to do when you come back, they need to make that "stuff" worthwhile, for example, stop capping stuff off, the limit in this game is SO easy to reach, make it way higher.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Too focused on PvE casuals. I'd like them to bring back the old leveling system, aka the one in the Dark Below.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • I always thought the crucible was the most balanced when nobody had exotics. Everyone running around with with things like the Jigoku-SR3 and Shingen-E.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Edited by Devasstator: 12/19/2015 6:01:25 PM
          Not at all. It's driven me and everyone I played with (up to 10 pages during TTK) to leave. The communication with the community is horrible and they are actually caught straight up lying to us (even gaming sites are calling them out on that one as per some of the links below). Why they aren't doing something similar to other companies like Harmonix who are putting out a survey to their players to help prioritize features is beyond me. http://www.techtimes.com/articles/116598/20151215/bungie-to-allow-players-to-boost-their-destiny-characters-by-paying-for-it.htm http://kotaku.com/destiny-is-now-selling-level-boosters-and-they-sure-co-1748105644 http://www.forbes.com/sites/insertcoin/2015/12/15/is-bungie-out-of-line-selling-30-destiny-character-boosts/ http://www.gamezone.com/originals/destiny-s-new-level-packs-go-beyond-price-gouging-jxwe http://www.theverge.com/2015/12/15/10205490/destiny-the-taken-king-level-boost-packs-microtransactions-bungie Also the drip feed of "content" coming out is annoying. Waiting months for a new gun to finally be released only to use that gun to run the same levels with almost no change to player experience is just a dumb strategy. Lastly, enough of the cosmetic events only, running the same boring content for some cosmetics that will likely disappear within a week or two is not going to sustain the game. Also, tying microtransactions into every event?!? Sorry, but the game isn't interesting and does not have strong enough content to justify it.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          2 Replies
          • It's okay, could be better. I mean, as far as things are going, it's pretty good. Bungie just needs some solid weapon balancing and that will solve the PVP side of things (for the most part). As far as content goes, there isn't a DLC until the next game release for destiny. However according to bungie and some confirmed news, there is going to be small content releases that are dropping in 2016, even early 2016 there is going to be some big content drops (probably not DLC sized) but events and maybe even new missions and quests and things of that sort. As far as PVP goes, everything in my opinion is on track. Weapon balancing is a given, but outside of that I think the PVP is great. Story wise, I'm glad bungie finally came to a break through and can produce some actual characters (what the original destiny story was majorly lacking) and made the story interesting. I'm hoping with the future releases things if these sorts will be better. As far as it is going now, it's on the right path. Loot drop, I believe that loot drop needs changing. Especially for hard raids. Like I have said before, with the raid drops, it's like going to work on me day and your boss telling you "hey, you have a 50/50 chance of me giving you your paycheck at the end of this week. Are you still willing to work?". It might buy some people now but in the long run this cheap gambling tactic isn't going to last. I believe the HoW leveling system was superior because you're guaranteed to level up your character after doing whatever it was you're doing. Bungie needs to bring back this guaranteed leveling system back. More about loot drops, I believe loot drops for nightfalls in general should have a change. I mean really, I've gotten SINGLE motes of light from nightfalls before. That shouldn't happen. Ever. Gun mechanics are on point. There's nothing about it that needs changing. Gameplay is beautiful. I would even consider saying it is the best FPS gameplay I've played.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            3 Replies
            • 1
              I like a lot of the updates they do, but it seems like for every one good thing they do comes a crappy thing that kind of ruins the experience....too many nerfs. I would rather see DLC than events personally. I am not a fan of the new way of leveling and infusion I feel like 315 is no different than 320 yet I have to grind and spend tons of mats on getting something up to 320 attack or defense, when I feel like for what? If it felt like it made a difference then I would be fine with it. I feel like the 3oC ruins some of the fun.... I think VOG, Crota raid should still drop relevant exotics.... and time gated exotics need to go.... ALL exotics should be in the loot pool that are currently in the armory.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • I will wait till this update that's "bigger than anything since the taken king",but at the moment their simply isn't enough to do.if i didn't stretch it out i would have done everything tuesday night.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • it's becoming to much like an FPS, they need to reengage the MMO aspects of the game I feel. rework the subclasses for destiny two, not just with abilities, but the perk system as a whole. give us passive perks, faster charging abilities and supers, make the subclasses be FEEL different from each other! give gunslingers handcannon and sidearm dual wield as well as two guns during their super, let bladedancers have more evasive abilities past blink and running a bit faster, give nightstalkers some things that prevent enemy movement aside from their super. let the bubble move with defender titans, let strikers move around when they use their supers. hammer of sol is fine where it is. novabomb is good, but could be better! sunsingers should buff their teammates more than themselves during super. I love the reverse support class with storm caller, but make that more active! come on bungie, this game you have here can be great, it can be revolutionary. make it so, like we all know you can!

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              • I think destiny needs a real mmo size map with some proper side quests and just simply more content with better challenge and time vs reward think SWTOR or GW2 but an fps

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Edited by W4TCHMYTR4CER: 12/19/2015 6:46:23 PM
                50/50 coz 50 for it being an amazing game STILL with massive potential, drops 50 because half the content is useless now All it would take is bringing all old content and gear forward, rediculous they will let this game sink over such a straightforward fix If they Braught it all back in I can see this game surviving even thriving for atleast another year just on already released content and gear

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • 50/50 I like we're the games going but not where the micro transactions are going

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • I stopped playing back when Deep Below dropped a year later still no lore questions answered. Im kind of salty

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Where is it going? West east north and south. Duh.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Idk I feel like the game right now is one gamble after another.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • I think that it is definitely not going down. Destiny 2 will fix this

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • I'm about half and half. I love how TTK was handled story and grimoire wise. It showed Bungie has figured out both how to tell a story in-game and also have awesome amounts of lore in the grimoire. In my opinion, TTK showed there is still hope for the awesome Destiny experience we were promised over a year ago. Not sure how I feel about the year 2 plan post TTK so far though. Sure these little events are fun, but only for the first day or so. I'd much rather have done substantial DLC that I have to pay for than this wussy little events paid by other peoples micro transactions. I'll reserve full judgment until we get this "biggest event since TTK" Bungie's been just starting to hype up. If it doesn't end up meaning more story and/or raids, then I'm probably done until Destiny 2.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              4 5 6 7 8 9
              You are not allowed to view this content.
              ;
              preload icon
              preload icon
              preload icon