It's been said over the course of the past year and some change, but even now Destiny is a game that is in the midst of an identity crisis. This game was designed to be the first of its kind: a game that plays and feels like an FPS, but has the content and multiplayer experience of an MMO.
It's also been said over and over that Destiny is not an MMO (mainly by Bungie). Ultimately, they are failing at delivering a successful game because they are essentially treating a game that's concept and design are geared towards being an MMO as if it were purely an FPS game. They are basically denying a large part of what Destiny is and what it was designed to be.
As a whole, Destiny relies far too much on the Director (mission selection screen). Instead of having a world that you actually need to explore to find some of the more nuanced stories and quest lines, they have mission selections that you play over and over again. They also focus too much of their content development on the major characters of the lore and don't spend any time focusing on more of the minor characters. If they took the time to build a story around the minor characters and focused a few missions on each one and the possibly culminated it in a Strike, it would add much more content to the game and would ultimately cultivate the story of the major character that the content is focused around. This content also needs to be something that isn't launched from the Director. It just feels artificial and stupid.
Ultimately, I could sit here all day and list out the things Destiny should do to make the game properly relevant, but I'll leave it at this. If they just accept that their game should have the content style of an MMO, I think Destiny would get back on the right track.
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