I voted no. Due to the lost of PvE replayability.
Maybe it's a matter of "spectacle". The cosmodrome, venus and moon are unbelievably well designed. The settings are a feast to the eyes and the music by itself, and how it interacts with the gameplay, is beyond any other game I remember playing. So much so that I used to play strikes daily, with friends or matchmaking, and it was just like listening to some music you like for half an hour. The enemies, particularly the fallen, are also amazing.
Mars, the dreadnought, and the taken, just don't match that level of spectacle. The game has become too much focused on them. I find it harder and harder to go back, in a way that wasn't during the 5 months of the wolves, or the dark below before that. Not only it's a taken overdose right now, but also playing Cerberus Vae III multiple times in a row is just not fun. SRL was nice though.
I agree that part of the solution might be bringing all that content "lost" due to not being challenging or not generating useful loot, back: All strikes on rotation again on the most challenging playlists, with a choice to disable the taken (or at least add wolves or something else to the variation); maybe a legendary daily mission covering all campaign missions, and some heroic version of the prison of elders.
What about a raid-with-matchmaking event for the first two raids with an official guide for those of us who missed the fun?
These things might help bring some people back while the developers have time to polish the next installment.
By the way. The 'SRL Record Book' is a microtransaction that looks like a quest. It feels like you are losing part of the gameplay, even though the reward is cosmetic. Minor nuisance.
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