I'm just saying what the you tubers were saying. It kinda made sense to me. Like some shot guns were really annoying with the range when you weren't expecting it. But yea. If a guy tried to blink shot gun me. I'd easily blink out of it and counter. The main perk they were saying was the quick draw perk (awesome perk) allowed them to get the gun up out of blink very quickly. Which was broken (not OP but broken in the displaying sense). They wouldn't have the gun pulled up but will still shoot you. It was mainly a problem of discrepancy. As an observer, you see the enemy as unready with their gun down. But on his screen he already has his gun up. As for blink they really messed it up. Cut the range (not fair cuz we can reach places or make some jumps any more), increased activation delay (it was small but did mess me up a lot until I got use to it), increased the cool down time (really annoying), ready time after blink was slowed down (should've just disabled any extra QuickDraw perks when blink was activated)
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I disagree. They just should have left Blink how it was in Year 1. There was never any problems with it. Same for shotguns
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Right. But the people that didn't understand it wanted a nerf. It sucks cuz I've been using it since beta. Even in alpha I saw the blink node and work my ass of to try and get it before time ran out. Didn't get it.
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Edited by Accelerator3428: 12/22/2015 3:19:49 PMI know right? How do people think they are gonna beat a dude with a shotgun when they rush him with an auto rifle? Or they wait in a doorway with a pulse or scout rifle and get killed. It makes no sense.