[u][b]Grenades that stick should not kill you from full health[/b]. [/u]
There has been many times I have won or should have won a gun fight but the other person just decides to run at me until they are about to die then they throw a grenade at me that sticks and i die just moments later. The grenades I am talking about are as follows : magnetic, fusion, flux, and tripmine. These grenades alone should not be able to kill from full health.
[b][u]My thoughts on how to change these grenades[/u][/b]
The only way to kill someone from full health with a grenade should be the sunsinger warlocks fusion grenade with touch of flame and viking funeral.
The magnetic grenade should stick for both explosions and not "fall off" after the first.
The tripmine should do more damage when used as intended (as a tripmine for example a claymore and not a sticking it to people type of grenade). I would find it acceptable for the tripmine to be able to kill the lowest of armor guardians from full health but only if they are very close (about a titan melee) in distance from the grenade and it should have had to be place on a wall/floor/ceiling.
The flux grenade needs a unique characteristic also so maybe give it the most "tracking" of all of these grenades.
What I mean by tracking is when one of these grenades are thrown at a person it will swing towards them to have a better chance at sticking. The amount of tracking on these grenades is also a little too much. I have been stuck by these grenades around objects which sometimes I feel as though I should have been far enough not to have been stuck.
After these changes are add the damage of each grenade should be altered to fall in line with the longer burning fusion grenade being the only grenade able to kill the highest of armor guardians from full health and the tripmine being able to kill the lowest armor of guardians as explained earlier and so on.
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Just take the magnets off of them if anything. Idc either way