It's just trancendance people! It allows you to get almost double time and fully heals you when you activate your super, however you need to have you're nade and melee charged. This is a good trade off for PVE, as you use both often just as you get them, so not using them puts you at quite the disadvantage. However in PVP it obviously has its problems.
I think the only I MEAN ONLY thing they should do, is reduce its time by maybe 4? Seconds, so it's less rediculous in PVP. Not too much otherwise the trade off in PVE would be negligible. (And you know Bungo can't separate PVE and PVP for anything, so I say PVE take priority, but when have they done that right lol??????) Nothing else is wrong. (Cept for maybe the "increases melee range" perk, it seems to simple for me, I don't want a nerf, I just want them to change it entirely lol)
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