TL;DR
[spoiler]
1) statistically speaking, snipers and shotguns are balanced in 6v6.
2) sniper rifles dominate 3v3 activities.
3) availability of special weapon ammo needs to be adjusted for 3v3 and free-for-all.
[/spoiler]
Anyone else tired of all these conjecture posts about snipers being over powered? What I see is “snipers are OP due to aim assist (curves bullets, aims for you), no sway, quick scopes and therefore every kill is not skill, but a function of a game mechanic.”
[b]Aim Assist [from the “experts”]:[/b]
[spoiler: it's not what you think]
[spoiler]
[b]Planet Destiny[/b]: How Helpful is Hidden Hand? What is Aim Assistance?
https://m.youtube.com/watch?v=1WIVLXxfPFM
[b]Jon Weisnewski [BUNGIE] [/b]Explains Range, Aim Assist, & Accuracy
https://m.youtube.com/watch?v=DtkK9OagUnY
[/spoiler]
If aim assist isn’t aiming for us or curving our bullets, how are snipers overpowered? I think it’s the power of perception and a Reddit user (Pwadigy) wrote an amazing article with what I think nails the topic head on.
[b]Article:[/b]
https://www.reddit.com/r/DestinyTheGame/comments/3w7o1g/on_snipers_being_overpowered_perception/
Now, in that article is the most beautiful thing I have ever seen: a link to GUARDIAN.GG, a website that allows users to view weapon stats across crucible game modes. Here is the link:
PSN:
http://guardian.gg/en/weapon-stats?platform=2&start=2016-02-01&end=2016-02-09&mode=10&activity=0
Xbox Live:
http://guardian.gg/en/weapon-stats?platform=1&start=2016-02-01&end=2016-02-09&mode=10&activity=0
[u][make sure to update the date range of these links for current information][/u]
[b]What does this show us?[/b]
It shows, that in 6v6 crucible game modes, shotguns are the dominate secondary, counting for 16% of kills, with snipers at 12% of overall). In 3v3 it shows us sniper rifles are by far and away the most lethal weapon period (Trials = 29%, Skirmish = 20%, Elimination 38%). It also shows that side arms and fusion rifles need some love...
[b]What does this mean?[/b]
I think it means that 6v6 crucible game modes are balanced. I think it also means that 3v3 game modes are heavily decided on the availability of special weapon ammo. Rumble is also heavily decided by special weapons where shotguns net 21% of all kills (snipers net around 7%).
But don’t take my word for it! Click on the link and see for yourself!!!
[b]Possible fix?[/b]
Maybe snipers could stand to have a small amount of sway; seems reasonable, but I say leave the weapons alone for now and take a look at special weapon ammo in 3v3 and free-for-all game modes.
What isn’t constructive is coming up with phantom notions about aim assist. Get to the heart of the problem.
[b]Edit:[/b]
[spoiler]Be sure to update the date range in GUARDIAN.GG for the latest stats.
Pay "special" attention to the special weapons category. Notice 1000-Yard Stare at the top and Conspiracy Theory-D below it. They are given out by the Vanguard as quest rewards and are also amazing weapons, so of course they'll take spots 1 and 2.
Also notice that list consists of "top 10" weapons:
PSN: 6 shotguns, 4 snipers and ...
XBL: 6 shotguns, 4 snipers and ....
Compare the percentage differences between the three most used shotguns to snipers and the amount of shotguns listed.[/spoiler]
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I know aim assist on snipers dont do much, it benefits scrubby players but barely has effect on good players. Snipers are a HUGE problem though and they need a nerf. Big nerf on handling, zero aim assist and add sway or more recoil when shot at.