Because storm caller is a no skill super, the only ones easier to get kills with are the two true panic supers, fist of panic and panic bomb when used improperly as panics.
Personally I think it needs adjusting on some level with its kill potential, the armor is perfect. They can die when you team fire them down(for some reason, scrubs couldn't make this concept apply when they saw a sunbreaker) and if they don't use it to cross the battlefield, but as a room clear technique on the objective, they can cause mass devastation.
What do I think needs to be done?! Idk, I'm not a sandbox designer, but I just get burnt by it as I cannot stand how little skill it takes to hold a trigger with a ridiculous chain capability which then makes it impossible to scatter and if you happen to run away in time, they're faster than you(a keen scout agility hunter).
The only way I escape their speed and range is exploiting my Titan skate, and a cheese shouldn't be the only defense in a 1v1. My ability to see the glowing name, memory of what element his melee or grenade was when he killed me, and thought process of running away since I'm caught out alone should justify my living...
Edit:
And golden gun has a received some nerfing, as people say it's best super based exotic is almost unusable. Blade dancer is broken(though I've never seen these issues they say exists). If you're going to call for a nerf, attack nightsalker with shade step, two grenades, op corner striking grenades, graviton and keep scout allowing you to essentially see through walls, and a 3 shot super which if you miss, is a destructive tool that can still screw the enemy with tether. And longer lasting grenades. But then they change the entire perk load out and they're orb gods in pve.
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